Jarzka's Recent Forum Activity

  • Oh, there was a topic already. Sorry

  • Hi

    Is this a bug or what? I try to cound milliseconds in seconds and I think it adds milliseconds too slowly.

    Check the source to understand what I mean At least on my computer it takes about 15 seconds to add 1 to "seconds" value.

  • Hi, I've found a bug I didn't encounter in previous versions, but I'm using a very old computer now so it might be related to it.

    To recreate:

    1. I make a construct DX game

    2. Create a sprite, just a square form

    3. Add any effect, and whatever effect I add (additive, etc...) it crashes if I try to run layout

    'Construct encountered an error in the display engine. Please report to the application developer.

    Failed to create render target texture (0x8876017c)'

    It only happens when I add an effect.

    Do you have Direct X 9.0c installed?

  • 0.62 is very old build compared to this one. However I wouldn't say this is stable because it crashes almost everytime I use it and that's why I have to (auto)save my game almost every second minute :/

    I can't really say what causes the crash because it happens very randomly. I think there should be some kind of automatic log feature for crashes or something?

  • Looks cool. Will this be an official part of Construct on some day?

  • Works O.o

  • Is it possible to drag and drop a global object from layout 1 to layout 2?

    It is possible to create that object to layout 2 with events but is it possible to drag & drop it so it would be already there when the game uses layout 2?

  • Is it possible to play sounds and/or music over layouts with XAudio2 (changing layout doesn't stop the music in runtime)?

    EDIT: It seems to be possible by making XAudio2 global object.

  • Hmm, yes it works in window but I can't still use full screen mode?

    EDIT:

    Oh, I can use fullscreen AFTER I have set the correct resolution. However try to add some 1920x1080 background to your application and change resolution, there is some white area?

    EDIT 2:

    I turned unbounded scrolling off, set layout color to black and now I can see the whole window area. However there is only one black aspect ratio bar and it's below the image. Like this:

    EDIT 3:

    Here is my example. Works well but contains only one black aspect ratio bar:

    http://www.voimalaitos.org/download/examples/HDRes.cap

    EDIT 3:

    Here is another example. I turned unbounded scrolling on and set ScrollX to 1920 / 2 and Scroll Y to 1080 / 2. I think it should work now, image is in the middle of the screen.

    http://www.voimalaitos.org/download/examples/HDRes2.cap

  • Yes I'm designing all graphics in 1920x1080. A little example file would be great if you have time to do that

  • [quote:wiucgt9y]Why would you make a HD game when you don't even have the display?

    Because I would like to remade one of my favorite indie game with high resolution graphics. Have you heard about those Monkey Island Special Editions? They have high resolution graphics and although my monitor's resolution is not as high as 1920x1080 I can still play them. I can even play them with my laptop (1280x800) because the game downscales the size.

    [quote:wiucgt9y]Besides your going to lock out ALLOT of players at that resolution cause they can't run it

    Downscaling would be the solution. For example I watch Full HD videos with my laptop (1280x800) and my media player automatically downscales the video size to my laptop screen.

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  • Hi

    I try to make a game with HD graphics (1080p, 1920x1080). However when I try to run the game with fullscreen Construct says that display resolution is not supported.

    My monitor is 1680x1050 so yes full HD resolution is too big for me but I think it should be possible to downscale the resolution in runtime so that me and other guys with lower resolution could run the game?

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Jarzka

Member since 21 Sep, 2007

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