vinny's Recent Forum Activity

  • piii

    932MHz

    256MB ram

    i get around:

    180~200fps at the start

    60~70fps while it's settling

    80-100fps after it's finished settling

    30~50fps after vigorously moving the window around*

    *after moving the window around, it is possible to cause all movable objects to either further fill in the open spaces or bounce upwards before ultimately falling back down

  • try (int)EditBox1 * (int)EditBox2

  • yes, screenshots may be enough to do the job for the time being but construct, being open source, will potentially have interface customizations that will go deep to the point that it would require a lot of screenshots to show off interface customizations.

    plus importing a file for customized hotkeys is useful for transferring settings from station to station and easier than manually changing them, especially if a lot of changes have been made!

  • i don't know if construct can already do this but i just thought that it would be interesting to be able to experience the way another construct user experiences using construct. it would also help to figure out which custom key settings and interface layouts are more efficient to work with and this has the potential for figuring out the best way to introduce a new user to construct, were they to tackle this program head first!

  • add "-5"?

  • i WANT to say that construct is designed such that people who do not have a strong skill in programming can develop games such as artists who focus on the art aspect of game development and therefore construct should have a more fleshed out animation editor but then i thought about it some more and realized that if they are focused on art, they must already have familiarity with their own program of choice for art

    oh the irony lol

  • i have yet to touch the wiki so i definitely didn't mess around with it but i would like access in the event that i find enough interest and motivation to add to it

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  • here is what i did:

    new direct x game

    insert canvas object

    make the canvas object solid

    insert sprite

    give the sprite the platform behavior

    the canvas object is definitely there and the sprite can move around on the slopes but the canvas can't be seen!

    land ahoy! where? i can't see it! we're on it ...

  • Actually, family expressions are fully implemented. However, they do not appear in the object panel in the parameters dialog, which is a legitimate complaint. In the mean time, the expression 'Family.X' will work as you'd expect (for a Family of Sprites). You just have to type it yourself!

    yeeesss!!!

  • An online high score table would be done via HTTP, which is already implemented, unless you wanted the scores stored on a remote server.

    One option people always seem to overlook is python.. it already has full socket capabilities with much better control and modularity than objects could offer.

    </wishes people would use python>

    i have yet to figure out how to integrate python code with construct events. i've tried using sockets in python and googled for examples and the such but is till couldn't get anything to work =/ ...

  • i'd be in favour of a resource pack, i often think of ideas for interesting things but i never get around to implementing them because i'm missing other components that make up entire games lol

    dhondon: awesome website, i've only listened to one of them (human>indoor crowd) but just from listening to it, i imagine in my head how much livelier a game would be!

    is there a way to incorporate all this into construct? like an image button somewhere neat the window modifiers where a box will pop up or scroll down or do something in some fancy manner and basically has the same fields that can be entered in the sourceforge bug posting page except it's built right into construct and we can just use construct without having to open the browser to post a bug

    edit:

    i quickly realized that that is good only for bugs that don't crash construct, how about a crash report that pops up when construct crashes and does pretty much the same thing as above because i find that if i leave something off, i may never get around to it so doing this would prompt me to report the event asap!

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vinny

Member since 30 Aug, 2007

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