vinny's Recent Forum Activity

  • Device name: RADEON 9200 SE Family (Microsoft Corporation)

    Pixel shader: 1.4

    Estimated VRAM: 106 MB

    Motion blur: No

  • heeeyyyy Trev! i remember that zombie game you were working on from KU! are you still wokring on it? welcome to the forums btw!

  • and respond to a LOT of them you did! lol

  • well whaddaya know? it's machRIDER!

  • Oooh! Wher's that first picture from?

    it's a picture i stole from vivid-photo.net ... i'm not lying but it actually IS me lol

    it was from a national wushu competition in quebec, canada

  • Hahhahahahahhahahahahahahahhahahahahaha.

    hope it gets better soon

    Hahhahahahahhahahahahahahahhahahahahaha.

    you're a cycle trainer? that's pretty cool!

    does it hurt to walk?

    hope it heals fast!

  • Because of the prefix "sci" I always pronounced it "sigh - rah", though through proper English grammar I believe that any vowel followed by a double letter changes it's pronunciation... in which case it should be "sih - rah"??

    i think SoldjahBoy's got the right idea here

    think science and scimitar, one has a vowel following "sci" but the other has a consonant following "sci" and it changes its pronunciation significantly from "sigh" to "sih", respectively. i, myself, pronounce the "sci" in scirra the same way i would pronounce the "sci" in scimitar, "sih".

  • Well in my head it's "Sirra", but I guess "Skirra" is fair enough if you want to pronounce it like that It doesn't matter, nobody talks about us in 'real life', heh.

    pretty much the same for me, i think of it as being pronounced "Sih'ra" <- check out the fancy spelling!

  • thanks for this, it was a good break! =)

  • awww i'm on a computer without pixel shader 2.0 right now so i can't run this =(

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  • Happy Birthday SoldjahBoy!

  • i personally think pixel shaders and 2 dimensional graphics can work really well together and won't even require heavy amounts of work to achieve desired effects but it would be nice to have 3d support just as well. i don't know where you should start but if you want you can take a look at the repository where all the code for construct is held: http://construct.cvs.sourceforge.net/construct/ and possibly form an idea of how you should go about it. =)

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vinny

Member since 30 Aug, 2007

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