vinny's Recent Forum Activity

  • oh yeah ... forgot to mention that XD told ya my brain was turning into mush LMAO

  • the object moves a little bit but that's about it so i'm not really sure what i'm doing wrong so some help would be nice

    <img src="http://i163.photobucket.com/albums/t294/vinnyang/movement.jpg">

    P.S. i think my brain is turning into mush

  • yeah, i figures as much lol

    but if that's the case then i've hit a road block in coding universal events <img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" />

  • ohhhh right, right, the conditions pick the sprite for the intended actions. i guess it took my brain a while to process the complex parts that the simpler parts didn't process at all! XD

    anyways, the reason i ask is because i'm playing around with some manually implemented physics so that it affects all sprites, as well as for AI purposes. like a loop for movement but the loop can be triggered either by player input or by a triggered event at runtime but the loop will apply to anything depending on the uid that's picked.

    maybe there's a better way to achieve this but this is how my brain is thinking at the moment. <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" />

  • i know construct keeps track of unique ids but how would i go about performing an action on a specific sprite with a specific uid?

    i know one possibility is to single it out in the conditions but what if i have the conditions check one sprite with, say, id 1 but the actions will affect sprite with id 2?

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  • make sure you have the Mouse&Keyboard object added to your layout and then this is the condition you can use

    Key key is down

  • apparently, private variables for families can't be called in the expression editor

    i have a family called "player"

    and i'm trying to run a loop as such

    System: Start loop "positiveDisplacement" and run player.Value('speed') times

    the result is this error

    Error in parameter 2:

    'speed' is not a private variable in 'Value' (parameter 1)

  • is it really? because i know there's is something called, "dynamics" in music

  • Okay then I guess I'll change my vote.

    It should be left.

    ?

    wanna elaborate? <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" />

  • if that's the case then, it sounds like it would be much less of a hassle orienting ourselves with 0 degrees pointing towards right than to reinvent mathematical formulas <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" />

  • curious, what is it called when music in a game dynamically changes and matches the current scene or the players actions?

  • i would actually prefer "up" as well simply because i visually relate "up" with "forward"

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vinny

Member since 30 Aug, 2007

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