ohhhh right, right, the conditions pick the sprite for the intended actions. i guess it took my brain a while to process the complex parts that the simpler parts didn't process at all! XD
anyways, the reason i ask is because i'm playing around with some manually implemented physics so that it affects all sprites, as well as for AI purposes. like a loop for movement but the loop can be triggered either by player input or by a triggered event at runtime but the loop will apply to anything depending on the uid that's picked.
maybe there's a better way to achieve this but this is how my brain is thinking at the moment. <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" />