Cleaned up and refined the topic, hopefully it's clear and concise. I'd love it if someone else could confirm this bug since it's been happening to me for 8 months across multiple projects.
Does that black theme affect the event editor though? It'd be nice to have a dark grey for the event sheets, I think I saw that Ashley uses a dark theme in his code editor (in a screenshot I think).
lol, why wouldn't they include all DirectX updates with Windows 8? It's a core part of windows.
For some reason I was hoping that saving Canvas would save the whole layout :( But I guess that's impossible because it's not all rendered.
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<img src="https://dl.dropbox.com/u/1024727/c2/global.PNG" border="0">
Manual entry on variables
No it's not just an image that's being stretched, it's changing the rendering resolution. I asked about this somewhere before.
Rendering size affects performance, the smaller the window the faster it will run. Sometimes it doesn't affect it much, but depends on the computer.
I thought using a huge object count (which comes from using tiles) made a big impact on performance? Unless you're using a bland background like in the Ghost Shooter, where it's just a single tiledBG.
Intel's graphcis aren't great, but they've been getting gradually better ? I'm suprised that 2 year old laptop i3 isn't performing that well.
I wish it was more common for people to have AMD/Nvidia graphic cards though.
Sully what FPS you getting? I'd be interested to know computer specs if people are getting low framerate. I'm getting 60 FPS, but my computer is only a year old.
Valve is allowing software to be sold soon through Steam, and Scirra might decide to sell C2 on steam.
http://store.steampowered.com/news/8584/
He's said he might do memory per layout later on.
Ashley, but if we're not doing it for mobiles its fine then?
Member since 14 Jul, 2007