alastair's Recent Forum Activity

  • Oh thanks rex! I missed that somehow.

  • Do you think you could make this work with a hex grid? You'd maybe just make 1 side of it allow for cutting corners and the other not, I think anyway.

    Here is a pic to show difference between hex and sqaure grid:

    <img src="https://dl.dropbox.com/u/1024727/c2/hex.PNG" border="0" />

  • Trshoid only has ~150 objects, should run fine for everyone.

  • I added another sprite to a family in version 99 and its working fine for me, everything family related appears to work the same.

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  • There's a lot of devices using Tegra 3 now, I hope HTML5 works decent on it.

    Its almost at 2.7 million now, lols.

  • This could be pretty cool, wouldn't mind playing my game on it (I dont like touch screen thumbsticks). I hope they do clock the processor higher than tablets though.

    They want it to be very open and they invite hackers to do whatever, but then whats the point of selling things on it?

  • Thanks for the capx, here it is directly:

    angle_angleofmotion.capx (r93)

    Ashley said in that topic something pretty strange which makes me think this bug is meant to be an obscure nonsensical feature, since he doesn't want to have to fix his old project:

    There is also one exception: the angle of motion is still set to the object angle on the first tick of the behavior. This is to preserve compatibility with existing projects like Space Blaster

    I just hope I'm misinterpreting and that this will eventually be fixed.

  • My bullet's angle of motion is being affected by the display angle, despite the setting I chose for the display angle to NOT affect the angle of motion.

    <img src="https://dl.dropbox.com/u/1024727/c2/bulletbug.PNG" border="0" />

    <img src="https://dl.dropbox.com/u/1024727/c2/bulletbug2.PNG" border="0" />

    It's as if the set angle of motion action does not exist in my code. It does however work fine when I remove the "set angle", but it should be capable of doing both.

  • Nice!

  • So what's that like in comparison to an i5 or other tablet processors.

  • Looks like a cool tablet, hopefully its powerful.

  • Even better (if its not a casual game) is to let the user define their own keys instead, so they can use what ever they want.

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alastair

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