Great, thanks.
https://github.com/greenheartgames/greenworks
There's still some issues, but he'll optimize things eventually (collisions, resolution etc.)
Is it possible to create a seamless option for the Tilemap? This way we could use it in high quality games. Is it planned? Because it was in the 9 patch object, so just curious why it's not the option here.
Ok the PS4 controller doesn't use Xinupt so probably won't work with Chrome, zzz.
Has anyone tried the PS4/xbone controller yet?
Chrome won't fix an unsupported USB gamepad due to: some stability issues with DirectInput on Windows causing browser crashes, so they've dropped DirectInput gamepad support. https://code.google.com/p/chromium/issues/detail?id=260122
Chrome won't fix an unsupported USB gamepad due to: some stability issues with DirectInput on Windows causing browser crashes, so they've dropped DirectInput gamepad support.
https://code.google.com/p/chromium/issues/detail?id=260122
Wow, that ****** That's like the majority of inputs/gamepads down the toilet. So stupid...
Anyone tried the PS4 controller in Chrome/etc yet?
Could you just have multiple tiles of the same image at different opacity?
You can't place tiled BG in a family that has sprites in it.
Ya i'm just waiting for the collision & resolution optimizations so we get good performance, when g-sync becomes standard different or stuttering framerates won't matter anyway.
The core philosophy of Construct 2 has always been to make games for the future (hence HTML5 and no native support etc.).
Here's a link to the blog post:
https://www.scirra.com/blog/ashley/3/tech-blog-tilemap-tidbits
I guess it's best not use it for collision until Ashley decides what he'll do with it, if it's just going to change.
I did a little test, and using the tilemap just for collisions seems to reduce collion checks by like 90% compared to using lots of sprites, weird!
Either it's amazingly efficient for collisions or the debug thing needs to be updated?
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Many of us are are probably nearly on steam (i'm in the top 100), is it possible for us to get a steam/steamworks plugin sometime in the future?
Member since 14 Jul, 2007