alastair's Recent Forum Activity

  • Nicely said Arima, I agree.

    tomsstudio, awesome! Would be cool if you got Scirra to hire you.

  • Doesn't matter how you get the images into Construct 2, they're treated the same once they're in. It's how you export the images when exporting from Construct 2.

  • For offline/nodewebkit, does each exe use a different storage file thing? (so we don't need to worry about conflicting keys.)

  • Ya, I'm not fond of company/whatever cutscenes at all (unless it's used inplace of a loading screen). It's okay/cool the first time you open a game, but watching it 5 (and with games you love 1000) times is entirely unacceptable and adds up a lot over time where people are tired of watching (and even pressing a button to skip it gets tedious). Menu work etc. should be as efficient as possible, so that the player is in the game ASAP!

    Ideally viewing credits by itself should be optional, don't force it on the player and waste their time if they're not interested. Or have it small somewhere, like in the corner of the menu for instance. (I feel the same way about advertisements taking up the entire screen though.)

  • I wonder if they'll want us to send in mappings for our controllers with this new input method?

  • Thanks. It still feels vague though:

    [quote:g7ng7pwp]If Is overlapping (or On collision) comes after another condition which has picked certain instances, it can no longer use collision cells.

    Does it have to ALWAYS be at the top of an event, or are there exceptions? Does the "picked certain instances" refer only to conditions belonging to the instances in the overlap, or is it conditions picking anything at all (even if the instances weren't included in the overlap)?

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  • Use "low quality" mode if you won't no difference between window/fullscreen.

  • Arima, is it still bad for you in Chrome 34/35? Maybe it'll still be an issue a while longer.

  • collision cells -- you may actually get a slower result if your collision events aren't top level (ie, if you are trying to narrow down affected objects thru other means).

    Has anyone shown an example .capx/events of this to illustrate it, or has Ashley explained that aspect of it somewhere?

  • Thanks, I did everything except music. I haven't really done much drawing before so I just learned as I went etc.

  • But you have to be part of the 1% who have popular games for that to matter.

  • I went pretty small actually with the resolution in this, 540 x 960.

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alastair

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Member since 14 Jul, 2007

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