alastair's Recent Forum Activity

  • Cheers!

    Also, I'd never noticed that zeropad system expression before - that's really useful!

  • It's easily possible in events! You just need a little math. If seconds is your number in seconds, floor(seconds / 60) is the minutes (divide by 60 and round down), and seconds % 60 is the seconds counter (modulo 60, ie. remainder after dividing by 60).

    what if you have above 59 minutes and you want hours too?

  • I think someone else was having problems with animated sprites and the collision mask. I think the conclusion was to not do it for animated objects.

    I could be wrong though.

  • Cheers Linkman, that is really great addition - really improves life!

    Also, its good to see it's the first property thing to go in.

  • You can adjust the way the behaviours work by using events, there is also a "custom movement" behaviour which gives you a lot of control via the events.

  • This was pretty awesome !

  • > When the camera scrolls, does the camera use decimals in scrolling

    > for example, will the camera be at: 450.23, 670.91 ?

    >

    It uses floating point values. If you'd like, I could make an option where only integer positions are allowed.

    That would be marvellous! I'm not sure if that's the solution to an issue with my game or not - basically when I scroll the screen I notice a slight "seam" between my image tiles.

  • When the camera scrolls, does the camera use decimals in scrolling

    for example, will the camera be at: 450.23, 670.91 ?

  • For your first question. You can do it a number of ways.

    I'm not sure if making the NPC's global will keep their values or not, but if it does you could just go:

    start of level: set NPC position to VariableX and VariableY.

    Or you could store the info in global values, or save them in an external file or what ever. Then just set the positions at the start.

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  • Does all the software from XP work on this new windows 7?

  • I'm just glad I don't check the front page for updates any more, or I'd be missing everything.

  • or if you could do something like:

    -"Bullet" On Collision with Family Soldiers

    >Subtract "Damage" - "shield" from Soldiers "HP"

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alastair

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