alastair's Recent Forum Activity

  • there's a button that takes you to settings, you can then change which version you want to use!

  • Yeah there's something weird going on with recent releases, in both NWJS and C3. If I use the newer C3 releases it just closes after it opens up.

    If I go back to NWJS 56.1 and C3 r264, without updating either, it works fine.

    Strangely, I think sometimes the newer C3 releases work but not every day, so I have to manually edit my .c3p to pretend it was saved in an earlier version.

  • Great work! I'm curious do you think the engine could support any basic lighting system for 3D?

  • It appears to just be a problem with the latest 55 NWJS, because I exported with 54 and it works!

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  • Thanks for the help.

    I didn't encounter this issue a few months ago (as seen above).

    Instead of transferring the export from my Windows computer, I tried exporting the NWJS directly through Firefox on Linux.

    But I get the same result no matter what I do. Even this issue:

    When I tried opening the "Lib" folder, it requires me to authenticate:

    Could it just be an issue on NWJS end then?

    Has anyone else tried exporting their game and running on linux recently?

    Thank you!

  • nyuszi008Ashley (or anyone else)

    I tried opening my game using terminal but it doesn't run.

    Do you know what what I could do, or what this terminal message means?

    Thanks for the help!

  • Sometimes there are features or bug fixes that are potentially game breaking and so they can't be put in Construct 3. Thought I'd list some so I don't forget.

    I'm curious if others have anything they'd like to see!

    They may not be planning for a C4, but maybe they thought they could keep going with C2 forever as well before bringing out C3!

    • Layer properties not being global when layer is set to local.
    • Animation speed not being capped by current framerate
  • If you use Photoshop, there's a good filter that lets you check your colors at any time.

    Here:

    Example:

  • That's fair enough.

    Thanks for the work around idea!

    Perhaps it's something to add to the list for Construct 4! Though I'm guessing you're content to stick with C3 for now haha.

  • Thanks!

    Latest NWJS doesn't seem to load external files, so might be worth for others to not update if you use that feature!

  • I'm just curious why limiting animation speed to framerate is a thing?

    Is it possible for animations to be more "unbound" so that I can make it consistent across all framerates?

    (e.g. my game uses high frame counts for fluid animation, but if I have an ability that speeds up the animation speed to x2 then it's not going to work on some computers due to them being capped at 60 FPS.)

    I'm guessing it might skip some frames if that's the case, I'm not sure that it's an issue though. (e.g. if an animation is playing at 100 FPS but the game's framerate is going at 50 FPS then I guess it would skip every 2nd frame, but is that a bad thing?)

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alastair

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Member since 14 Jul, 2007

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