alastair's Recent Forum Activity

  • It appears to just be a problem with the latest 55 NWJS, because I exported with 54 and it works!

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  • Thanks for the help.

    I didn't encounter this issue a few months ago (as seen above).

    Instead of transferring the export from my Windows computer, I tried exporting the NWJS directly through Firefox on Linux.

    But I get the same result no matter what I do. Even this issue:

    When I tried opening the "Lib" folder, it requires me to authenticate:

    Could it just be an issue on NWJS end then?

    Has anyone else tried exporting their game and running on linux recently?

    Thank you!

  • nyuszi008Ashley (or anyone else)

    I tried opening my game using terminal but it doesn't run.

    Do you know what what I could do, or what this terminal message means?

    Thanks for the help!

  • Sometimes there are features or bug fixes that are potentially game breaking and so they can't be put in Construct 3. Thought I'd list some so I don't forget.

    I'm curious if others have anything they'd like to see!

    They may not be planning for a C4, but maybe they thought they could keep going with C2 forever as well before bringing out C3!

    • Layer properties not being global when layer is set to local.
    • Animation speed not being capped by current framerate
  • If you use Photoshop, there's a good filter that lets you check your colors at any time.

    Here:

    Example:

  • That's fair enough.

    Thanks for the work around idea!

    Perhaps it's something to add to the list for Construct 4! Though I'm guessing you're content to stick with C3 for now haha.

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  • Thanks!

    Latest NWJS doesn't seem to load external files, so might be worth for others to not update if you use that feature!

  • I'm just curious why limiting animation speed to framerate is a thing?

    Is it possible for animations to be more "unbound" so that I can make it consistent across all framerates?

    (e.g. my game uses high frame counts for fluid animation, but if I have an ability that speeds up the animation speed to x2 then it's not going to work on some computers due to them being capped at 60 FPS.)

    I'm guessing it might skip some frames if that's the case, I'm not sure that it's an issue though. (e.g. if an animation is playing at 100 FPS but the game's framerate is going at 50 FPS then I guess it would skip every 2nd frame, but is that a bad thing?)

  • C3 keeps defaulting my loader style to "C3 splash screen".

    github.com/Scirra/Construct-3-bugs/issues/3744

    I'm not sure if this is a problem with the launcher or with C3, since Ashley thinks it might have been fixed.

  • Some recommendations for cpu:

    Any event that can be triggered, should be triggered.

    Avoid running anything every tick, even though it seems like it might need to. For example, setting something to the mouse position every tick. This can be optimized by setting it to the mouse position only when the mouse moved from it's previous position instead.

    This seems like general good advice but I'm not sure if I'm doing it enough or not.

    For instance with your mouse example, it feels like checking whether the mouse has moved would be slower to figure out than just setting the object to mouse position? Or barely a difference?

  • Thanks nyuszi008, my game is running using that!

    I'm guessing that when it's on Steam, that Steam will somehow just run the file without having to type a command in terminal each time.

    Interestingly, I transferred both the zip and the extracted zip to the Linux Mint computer, and it seems to be able to run both versions.

    However the external level data files that I normally include alongside the .exe on Windows, when I transfer them from windows to linux it doesn't seem like that works here. Perhaps it's related to that permissions thing.

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alastair

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