midnight's Recent Forum Activity

  • oh right on Ashley, many new people! And D...yes the summer weather is great!

  • Instance, nice tutorial idea! How about some examples, like:

    Floating enemy chases player

    .........not.......that...I.....need......that.....

  • Yo guys, been awhile! School started so I've been away a bit, but I haven't seen some people around like soldja and deadeye Is it me or does it seem a little quiet around here?

    PS Many thanks Ash for the updates!!!!

  • I'm not all too hot with web desing but mail me at with more infos!

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  • Jayjay...!

    AWESOME! Dude! Great work! I love it! Are you still working on it? I'd like to help if you want some!

  • yo man pretty cool

    you can go off screen and stay out of harm! and the timer continues once you die lol

    But awesome work!

  • yo guys been awhile

    Device name: NVIDIA GeForce 8400 GS

    Pixel shader: 3

    Estimated VRAM: 617 MB

    Motion blur: Yes

  • Hmmm...actually, if anyone can come up with a more ideas for lessons we can all contribute to the Construct Course, just naming which one's we'll create, bundle them together and volia!

  • I should be honest that as a user from the original game creation programs (Klik n PLay, Games Factory and Multimedia Fusion) I STILL don't understand much of the crazy math used in some of these applications. I usually stick to platformers LOL.

    Construct is a rather simple program to use once you are comfortable with the interference, but then again I suspect most of us here came from a background of using these programs. I wonder if you can download Games Factory, that'd be a simple nothing fancy way to get used to game creation.

    Construct is like a high tech cell phone; it has millions of cool features most people won't ever use for one game, but they are there.

    I'm all for helping you out man, I learned Klik n PLay and Games Factory by myself and did things the hard way. Most of it is really just logic. Another thing too, not all people are suited to program and to do art, some are meant to do just one.

    I did make a simple platform example if you haven't seen it already:

    I'll be glad to help, just mail me.

  • David, that is extremely cool! It's functional and not too complicated looking! Outstanding work, this is very impressive! It was really fun moving around from platform to platform with this demo LOL

  • AH good thought, using counters. Yes, having named variables is very nice in construct for these reasons! Sorry, last night I wasn't thinking too straight (just got off work).

    You have the idea though:

    while on ground and press control

    set groundshoot value = 1

    While on ground and value groundshoot = 1

    Play Shoot animation

    same for jumping

    The only problem is that "when animation finished" is not working, so you can't just yet do:

    Animation shoot over

    set groundshoot = 0

    set X animation to idle

    frame 1

    play

    ect ect

  • Great update! I might convert to this movement! I found a bug though!

    I was playing around on the up-down moving platform (second counting down from top) and I don't know what triggered it, but I fell and the platform went with me!

    *edit: try doubling jumping underneath that smae platform when it is at the top, you can indefinitely double jump!

    *the first bug: jump and press down when the platform is at the bottom of it's path. Hard to describe exactly.

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midnight

Member since 6 Jul, 2007

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