midnight's Recent Forum Activity

  • anyone have input?

  • I took the platform movement off and ran layout-> nothing!

    With platform still there it just fell. Very weird man! LOL

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  • Hello! LOLOL

  • What's even weirder so far is that link LOLOLOL

    It's text

    Is your cap corrupt?

  • upload the cap me too lazee

  • Here is a Mega Man example for Kysan!

    It's not commented but it should be self explanatory. Nothing fancy!

    BUT...!

    ..it's crashing on me when I try to move...

    and Mega Man goes underneath platform and falls down when I jump.

    So I haven't had a chance to test it really.

    Might have something to do with hot spots? Each is centered though.

    Two downloads:

    cap for easy open

    http://www.fileden.com/files/2008/3/4/1 ... egaman.cap

    Rar with cap and music file (after all, what is Mega Man without music??)

    http://www.fileden.com/files/2008/3/4/1 ... egaman.RAR

  • MEAGAMAN FTW! I'm a MegaMan freak LOLOL. You should see my Rockman figure collection...

    Yes that is easily possible, you'd need the following animations:

    Idle

    Walk

    Jump

    Shoot Still

    Shoot Walking

    Shoot Jumping

    Slide (if you want)

    for setting the animations, you'd just put in the condition player pressing/not pressing 'firebutton'

    Example: Walking Right and not shooting

    MouseKeyboard: Key Right arrow is down

    MousKeyboard: Key Control is down {INVERSE THIS CONDITION}

    System: 0 MegaMan[Platform].VectorY Equal to 0

    System: Trigger once

    MegaManSet animation to "Walk"

    MegaManPlay current animation

    MegaManSet angle to 0

    Example: Walking Right and shooting

    MouseKeyboard: Key Right arrow is down

    MousKeyboard: Key Control is down

    System: 0 MegaMan[Platform].VectorY Equal to 0

    System: Trigger once

    MegaManSet animation to "WalkShoot"

    egaManSet animation frame 1

    MegaManPlay current animation

    MegaManSet angle to 0

    I'm sure you can understand how to differentiate jump and jumpshoot animations:

    Example: Jumping and shooting

    MegaMan Animation Jump Playing

    MousKeyboard: Key Control is down

    MegaManSet animation to "Jumpshoot"

    Example: Jumping and not shooting

    MegaMan Animation Jump Playing

    MousKeyboard: Key Control is down {INVERSE}

    MegaManSet animation to "Jumpshoot"

  • OH! the midi needs to be in the same directory as your cap file. also include the extension name, so if your mid is cheesewhiz, it'd be

    "cheeswhiz.mid"

  • Construct on kiva! Kiitos Ashley!

    Terve Jayjay ja Burkey!

  • Man...awesome example. Thank you much!

    The lighting and shading features are incredible. A really cool horror game could be made using that red light in a dark area. Construct is SO freaking cool

  • I know this isn't the best method of importing, but really man, just trying copying each individual frame in a paint program (any will do). It works fine for me, I think it's easier (but I am kinda backwards on this stuff lol)

    What OS are you using? I think there were problems with Vista. The auto mirroring caused animation to disappear. But it is fixed in current build (95.3)

    Upload your cap so we can help you out man. Don't be shy, we're all learning!

  • AH yes you can play midi, no worries man.

    1. Right click-> Insert the Audio Object Direct Sound into the layout (it will not be visible)

    2. Several play options:

    2a. Start of Layout-> Direct Sound/ Play music "filename.mid" (Works with Midi)

    2b. Start of Layout-> Direct Sound/ Load File "filename.wav" (you can edit which channel, but it is okay to leave at channel 0)

    +

    Play Direct Sound Channel 0 (or you can specify another channel)

    2c. Start of Layout-> Direct Sound/ Autoplay "filename.wav"

    The channels allow you to have multiple sound files be loaded/played at once. Really cool!

    Hope this helps!

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midnight

Member since 6 Jul, 2007

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