midnight's Recent Forum Activity

  • LOL Dr. Horrible huh?? I'll check it out in a little bit!

  • AHHHH BEAVER!

    LOL right on linkman!

    2 MiNUTES LATER UPDATE:

    YES! It works great! Thanks duder!

  • Hello! This seems easy enough, yet I haven't been able to pull it off.

    What I'm trying to do is have the player be able to jump on the enemy and destroy them, like Mario, then bounce off.

    For this scenario we'll assume the player's floor detector has the platform movement, not the player's sprite.

    My initial thought was this event:

    Player Floor Detector Y greater than Enemy Y

    +

    Player Floor Detector collides with Enemy

    +

    Player Animation "Jump" is playing

    =

    Destroy Enemy, Player Floor Detector= Jump

    Now, the problem is that it doesn't work for me. I tried compare height but I guess that means sprite height, not actual position height. Also, all my enemies are under the family "enemy" and I cannot compare the detector's Y to the family enemy's Y (I suppose that is too ambiguous, so doing the event for each enemy wouldn't be so bad)

    Any ideas? Me feels so stoopids...

  • <img src="http://www.fileden.com/files/2008/3/4/1796632/collision.PNG">

    This is the problem. The purple object is the floor detector. I'll probably have to make it box shaped instead of the wedge it currently.

    These detectors drive me nuts for donuts lol

  • glad to see someone else is having this issue. I thought I was doing something wrong lol

  • LOL yes I just fixed the darn attack/walk animation bug and noticed the choppy platformness. I'm redesigning the floor for something a little less troublesome

    Thanks for testing! I thinks I was a bit too eager to put this up...

  • Oh how embarrassing... yes shift is jump

    Doppel: Oh yes what a beaver that is...I gotta fix that animation bug...

    Deadeye: right on about the trees. I edited them and they look much better. The animations are still being worked on and far from complete, not my strongest point I'll admit. The slope prob is an err on my behalf, just wanted to make a quick level. I'll redo the whole floor design.

  • Hello everyone! I've been working hard on this game and wanted to see how it runs on different machines.

    The game is called The Stupid Adventures of Spanky the Buttweasel.

    Controls:

    Left/Right Arrow: Move

    Down Arrow: Duck

    Control: Attack

    Space: Jump

    It's still rough but wanted some early feedback!

    http://www.fileden.com/files/2008/3/4/1 ... tbtest.RAR

    (1.97 MB /rar file)

  • It's a solid concept, I was too lazy to check out the musics for the moment. Level 2 was tough, the reset button didn't work for me so I gave up trying to re-balance it. The brick backdrop isn't too appealing in my opinion, go all weirdo/abstract!

    Looking forward to more! Hyv�� ty�!

  • I was gonna check it out but the link is dead

  • I read few posts and noticed few:

    Vinny learn Finnish its the best language after english You dont need swedish for anything but finnish for everything like talkin to me:P

    I just play pc games and stuff like that

    Sagal puhutko suomea? Min� puhun v�h�n, mutta se on vaikea US...

    That's probably not proper Finnish...

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  • I just built my comp but still use XP b/c of Vista's bad compatability reputation. Also, it sounds like too much of a graphics/memory hog for a fancy desktop. And they totally ripped Linux on the 3d desktop thing.

    Yeah Apple likes to release new OSX (?) upgrades alot. I only use Macs at school sometimes, but I have been a windows dude since 3.1 LOLOLOL

    WELCOME TO MS-DOS

    COMMAND...

    C:\win

    Loading Widows....

    (LOL or however it was....)

    or I'll never forget...

    c:\ufo

    c:\heroes2

    c:\samnmax

    If you can guess those games you get a cookies

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midnight

Member since 6 Jul, 2007

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