Ethan's Recent Forum Activity

  • How do you do grid based pathfinding? I mean where objects move like they're on squares of a chess board?

    It's my understanding that pathfinding uses cells anyway, but the current pathfinding seem largely intergrated into RTS style movements, not surprising as it's an RTS object.

    I raised the issue before how i thought the mouse and keyboard object shouldn't need to be added but the response was construct uses only whats necessary, so shouldn't there be a pathfinding object rather than an RTS object?

  • I really think you should just open a dedicated area here on the forum for bug reports. I find that sourceforge is pretty bad to use, unless there are features your end that make it easier. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • I don't have multiple copies, and i uninstalled the last build before the current one.

  • Do .cap files have an icon? I have them associated with construct but they only show as the default windows xp unknown file type.

  • Will construct have polygons? Shapes made up of vertex points that can be manipulated at runtime.

    I'm thinking about games being made in construct like Loco Rolo, or Gish, where objects can be "soft" and distorted like a blob squashing when it hits a solid object.

  • Trust me to always turn up a bug.

    Thanks guy's for your help, much appreciated.

    On a side note i did try writing it the other way but i must have been entering it in wrong becaus eit keep bringing up a message saying the parameters were wrong.

    I know when i start typing in global('whatever') a hint box appears telling me how to complete the command parameters, but this didnt.

    Unless i've missed something it would be an enormous help to have an example appear in the expression editor window when you type ina command. As it happens all i had was "distance (distance)", which wasent much help.

  • I don't think that will work because i never know how far away the camera and object is so it's speed might slow to 0 before reaching it, or overshoot.

    I've uploaded my test.

    press a key to move to the next object.

    http://www.mediafire.com/?fuend10mejm

    I'm still learning construct so maybe theres an easier way i havent discovered yet.

  • I want to scroll the screen to an object and have it slow to a halt when it reaches it's position, so i set the screen pos to a box, gave the box the ball movement behaviour then set it's speed to the distance between the box's xy and objects xy, but the speed stays constant.

    Any help? Thanks.

  • Event wizard, sprites, pixie shaders...definitely a lot of magic in construct.

  • Hey? I didnt catch any of that lol. As far as i remember i didnt replace any objects or swap code over.

    But if it's fixed, that great news.

    Also, what the hecks the Event Wizard?

  • Adam does art for Jeff and Clickteam, and is he the one redoing their website? Sad though.

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  • okay saying that, i saved a file and now construct wont open it again.

    No error message, just

    "Construct.exe has encountered a problem and needs to close. We are sorry for the inconvenience."

    Then construct closes.

    http://www.mediafire.com/?drtmhtbltzo

Ethan's avatar

Ethan

Member since 20 Jun, 2007

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