Ethan's Recent Forum Activity

  • Okay, i calmed down and was in a better mood today lol, so i decided to spend this sunday playing with construct.

    I'm so impressed, i don't know what i must of being doing before but now it totally blew me away. Maybe the problem was inpart that using mmf for so long i've gotten used to always using work-arounds which has got me into bad habbits. Construct seems to take a more logical and ordered approach to everything and is more like real programming.

    I think i'll have a hard time going back now.

  • Good work on the rain demo. Theres really no better response to this argument.

  • No, the code above was just a test, nothing i code seems to work so i wanted something easy which i knew should work, but it doesnt seem to.

    No behaviours, no other code.

    I'm a bit fed up with the program at the momemt so i'll cool off and try again later.

  • I'm sure it's down to me just needing to get to know how to use the program better, but i just can't seem to get even the simplest of programs to work using construct.

    For example i do,

    always

    • set box.x to mousex
    • set box.y to mousey

    and even that doesnt work, it just stays in the top corner.

    Forget about doing anything remotly complicated.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • [bug] When i try to change the background to a custom colour in the layout properties panel it says "an unsupported operation was attempted".

  • You can download the cap. file here,

    http://www.mediafire.com/?k1plldp7hnm

  • I really like that idea.

  • Incase you missed the other thread, the platform behaviour gravity directions are not working, and i can't get max fall values to work, don't know about the other properties.

  • I've applied platform behaviour to a box and set the gravity direction to up instead of the default down but it still falls down. Same if i change it to left or right. I've tried setting all other values to 0 (exceot gravity strength) to see if that has any efect but it doesnt.

    Am i doing something wrong or is it a bug?

  • okay i had them in the same condition box, when i put the "for each" condition into a "sub-event" instead it works fine.

    Can i ask what the difference is?

  • i can confirm it's the "for each" condition causing the error, when i remove it the app runs fine.

  • I see now. The 'for each' sounds very nice.

    I've tried it but when i try to run the app i get this error

    "Temp.exe has encountered a problem and needs to close. We are sorry for the inconvenience."

    I add a box to the frame,

    I create the condition "always" then action fastloop "fall" no.of boxs amount of loops.

    Then next event condition, on loop "fall", + condition "for each box", then the action set box.y to box.y +1

    Then i get that error.

Ethan's avatar

Ethan

Member since 20 Jun, 2007

None one is following Ethan yet!

Trophy Case

  • Coach One of your tutorials has over 1,000 readers

Progress

17/44
How to earn trophies