Ethan's Recent Forum Activity

  • Really nice!

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  • I agree with R0j0. In the end its just a minor editor quirk, a little annoying perhaps but not a big problem.

    [quote:1nsn8e62]Well, this means that we will no longer have significant updates for C2...

    R0J0hound I think this is what he was referring too. I can understand how new users might be angry at this.

  • The way i see it, it's been 2 years and nothing has changed so i doubt they're are about to break off development on c3 now to make changes to the c2 editor when c3 is essentially just an editor update anyway.

  • This is looking good Alextro. I think the word "Candy" is now trademarked by King though.

  • …But there won't be native exports though. Ashley has always been firmly against the idea as he believes that any shortcomings of the current export methods will be sorted as technology improves, which will happen faster than the time it would take to make and maintain such native export options making them both a waste of time and money and ultimatly redundant.

  • As someone who's doing a lot of complicated ai lately i solute you on your achievement!

    The game also looks really good, i especially like the parallaxing, it gives the game real depth to look at.

  • I'm already far too busy.

  • There are a lot of professional quality games made with GameMaker, Construct has what 2 or 3 perhaps?

  • A node based system is probably what would work well like this, https://www.scirra.com/store/royalty-free-game-templates/nodepath-90.

    The available paths are hidden from sight, and the nodes are placed at points of interest on the screen, then when the player clicks the mouse the man moves to the closest node along the path.

    There maybe a similar example kicking around the forums, maybe by R0J0hound.

  • QuaziGNRLnose

    Is there any way to map a tilemap onto a created 3d object? Or create a object as a plain then repeat a texture frame over its surface to match a tilemaps tiles layout?

    I'm trying to reproduce a tilemap in 3d, i been able to do it by creating separate cubes objects at each tiles world coordinates but it equates to over 800 objects which causes the fps to drop to about 5 with around 80% cpu usage.

  • Hi,

    I'm trying to run the "lights and geometry" example but i get this error -

    Uncaught Type error: Cannot read property 'setHexR' of undefined Quazi3D_plugin.js line 2656 (col 42).

    I have the latest stable build of Chrome, Construct and NW.js.

    Also when i try the other examples and try clicking on any light action like lights/hemisphere it always brings up "Auto update shadows" instead. I'm guessing it's because there arnt any light based commands in the Q3D master that i can see, so how are the lights being created/set? The examples don't use any Q3dLight objects. I'm just trying to learn how to set up a scene.

    A bit disappointed with the lack of docs to be honest.

  • purplemonkey Yonder looks stunning! Really like your use of colour too.

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Ethan

Member since 20 Jun, 2007

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