Ethan's Recent Forum Activity

  • Love the teleport animation when the character falls out the other side. Very nicely done.

  • AllanR R0J0hound thanks for your explanations.

  • Thanks for trying to help, but that doesn't work. It does if i use the disabled action, and not with the function, which is what i'm after.

  • Only a single blue sprite2 object is allowed to be created on any black sprite. The Boolean is not being changed so sometime 2 or more blue sprite2 objects are being created on the same black sprite object.

    Why won't the function update the boolean?

    If i delete the function and just update it with the currently disabled action it works as expected.

    I'm guessing it has something to do with the fact that its in a loop, or the fact the sprite has just been created, but i thought adding wait 0 would ensure it was added to constructs internal object list? I've tried it with and without with no effect.

    I've also tried different picking methods in the function itself incase that has something to do with it but anyway i though functions cancelled any objects previously picked?

    So you make a video showing how to steal the software, then post it in that softwares forum claiming you're helping people and that it will improve the software?

    Wow.

    A quick google search for the youtube video shows it quite clearly uses a pirate licence which you download from a torrent site and apply with a crack.

    Expect to be banned soon.

    A good way for Scirra to combat stuff like this is flood the torrent sites with fake keys and non malacious cracks themselves so people get tired of looking for a real one or give up when they don't work.

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  • Congrats, and best of luck with the launch.

    Can i ask though, something i've always wondered about, why steam allows free keys to be given with purchases or downloads made on another site? Aren't they loosing out whilst still shouldering/supporting the game through supplying things like download bandwidth etc? For example it's quite common now to see Kickstarter campaigns which offer a free steam key to backers.

  • I haven't looked at the file but its probably using the objects IID as the order of waypoints.

    I think R0J0hound already answered this question in that thread.

    [quote:ll7i8tqv]Yes, that is possible, but instead of using the IID to access the points store all the points in an array.

    Then do these changes to the expressions:

    p(n).x -> Array.At(n % Array.Width, 0)

    p(n).y -> Array.At(n % Array.Width, 1)

    p(n+1).x -> Array.At((n+1) % Array.Width, 0)

    p(n+1).y -> Array.At((n+1) % Array.Width, 1)

    p(n-1).x -> Array.At((n-1) % Array.Width, 0)

    p(n-1).y -> Array.At((n-1) % Array.Width, 1)

  • I haven't played the game but from screenshots the Dont Starve images appear to be hand drawn sketches probably done on a Wacom drawing tablet in photoshop, or maybe hand drawn on paper and scanned in, it's definitely not vector art. It Also looks like 2d in 3d engine which gives it that extra paper cutout effect.

    I'm not sure what you mean when you say she needs to do it in vectors, are you confusing Construct with Flash?

    Anyway Construct doesn't support vector art directly. How you make the image and in what software doesn't matter as long as it saved in a file format that Construct supports like png or jpg.

    She could always draw the character as separate parts like head, body arms and use Spriter http://www.brashmonkey.com/spriter.htm to animate it.

  • I'm guessing its in case scirra changes something in construct and the plugins need to be updated. Free plugins provided by the community or sold without direct affiliation with scirra is one thing, but if you've paid for an object on the store that another issue. But i could be wrong.

  • He sounds like Lrrr from futurama. http://futurama.wikia.com/wiki/Lrrr

  • I've been running it on parallels for 8 years without a problem.

Ethan's avatar

Ethan

Member since 20 Jun, 2007

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