SuperV's Recent Forum Activity

  • Could we have a "Games" section where we create a page for our finished games and post the source and some tips on how we created it?

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  • This behavior "pushes out" the Sprite from the "Solid" objects as the Platformer or 8-Direction behavior.

    To make something move, you use events like this one:

    Move Sprite at angle X with speed Y

    Jump Sprite towards X with jump strength Y

    It's "safe" because it can never overlap a solid object and can go at fast speeds like the Platformer behavior. Useful if you have to make a quick AI for a game.

    Make "gravity" checkable like in Platform behavior.

    Please implement this one, there are many great uses I can think of.

  • Awesome game!

    Any chance of a random-maze algorithm tutorial?

  • That's looking awesome, gammabeam . I love the style.

    I posted this over at CC but I guess I'll post it here, too

    <img src="http://i44.tinypic.com/21e3lt5.jpg">

    Tested it! Awesome and simple gameplay and graphics. Add in a level editor in the final release, please

  • Just set timescale to 0 to pause every behavior.

    Also for the second screenshot at the top, you could set the global variable to '1 - global('Pause')' instead of the else event.

    With timescale to 0 objects still check collisions and other stuff, so you can't really make a pause in certain games.

    Just create a variable : "Paused".

    Before every game condition check if "Paused" is 0.

  • link is dead

  • WHFF is horrible. It deleted the uploads like 3 times.

    Use upload.namelezz.net

  • http://upload.namelezz.net/downloader.p ... omtest.cap

    Nothing special, it's a simple test.

    For each "Wall" -> create "Particles"

    works perfectly.

  • This is awesome, good job! I'll probably make a similar one with a level editor, you got me inspired!

  • I have released 2 complete and finished games with Construct - who else can say the same?

    (a few of you I bet)

    RetroRun and RGB Deluxe.

    Even if I will still update RetroRun ;D

  • <img src="http://upload.namelezz.net/downloader.php?file=393810_tdscreen.png">

    Pixel art by PixelRebirth

  • We should all try to make a story to explain the above picture.

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SuperV

Member since 16 Jun, 2007

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