SuperV's Recent Forum Activity

  • Ah, thanks for the clarification. So 2.0 will use the same drag'n'drop system as 1.0?

  • Make Construct 2.0 based on a integrated script-code, like ConScript.

    The drag'n'drop and the python editors will remain, but everything you create with those editors is ConScript, just displayed visually.

    For example, any currently created cap with drag'n'drop will have ConScript, and drag'n'drop would be there just to make the program more user friendly.

    ConScript, obviously, would be manually editable, for faster creation and easier problem-solving.

  • Download : http://upload.namelezz.net/downloader.php?file=1934400_GWKA10.rar

    Readme :

    Guess Who Killed Ashley - Game of the Year edition - 1.0
    
    Ashley has been killed! You, internet detective, must discover who killed Ashley, where Ashley was killed, and with what.
    However, the assassin is playing games with you : he will send you 20 hints.
    
    Good luck, detective.[/code:1qlelznl]
    
    Made for 1hour chat competition.
    
    Theme was : application runtime.
  • saw this at tigsource!

    i think you should package more levels instead of it being just an engine with a few levels

    Yeah, but I want to see some user-made levels too. It's not that easy to think of new puzzles. Anyway I already made some for the next version.

  • Here's the latest version.

    http://upload.namelezz.net/downloader.p ... lker11.rar

    * Better graphics

    * New puzzles

    * New elements (Fire, Trapdoors, Trapdoor Door)

    <img src="http://upload.namelezz.net/downloader.php?file=1637417_screen2.png">

  • I cant run on friends laptop construct games but sounds cool and about elements

    Ice: Player continues sliding over ice.

    Rock: Pushable block.

    Player "always" slides.

    And a rock won't add much to the gameplay.

    Keep suggesting though!

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  • I added some new elements :

    Fire : kills the Player.

    One-time Floor : you can step here one time, then it becomes a Wall.

    One-time Floor Door : after you step on all the One-time Floors it opens.

    Suggest me more elements, too, so the game can become more complex and difficult.

  • Took me not more than 10 seconds to complete all of the four levels. It's even hard for me to remember what I was playing now.

    The puzzles are interesting but they are way too simple. I'd like to see this pushed further a bit.

    Yeah I know, I am making more levels right now, but it would be cool if all the Scirra community creates some levels too

  • ImageWalker

    just 600kb

    ImageWalker is a puzzle games where the levels are created with image editors.

    <img src="http://upload.namelezz.net/downloader.php?file=3554025_screen.png">

    There are various elements and mechanics that make the game a real interesting "puzzle game".

    [quote:2qr84nac]Green Circle (0,255,0) = Player. The player moves in four

    directions, and once it starts moving, it cannot be stopped

    manually. The Player stops moving automatically when a

    solid element is hit.

    Black Square (0,0,0) [Solid] = Wall. No special effects.

    Blue Square (0,0,255) [Solid] = Destroyable Wall. When the

    Player collides with a Destroyable Wall it disappears.

    Yellow Rhombus (255,255,0) = Switch. When the Player

    collides with a Switch the nearest Door is opened and the

    nearest Reverse Door becomes a door.

    Cyan Square (255,255,0) [Solid] = Door. Opened by a Switch.

    Purple Square (255,0,255) = Reverse Door. Becomes a Door

    when affected by a Switch.

    Red X (255,0,0) = Exit. Reach the Exit to finish a level.

    Well, what are you waiting for? Download the game, try my 4 stupid levels, understand how everything works and post here your levels!

    Download : http://upload.namelezz.net/downloader.php?file=182776_ImageWalker10.rar

    (Read the README)

  • Wow.. didn't know there was an event like this. Guess I missed a topic.

    Announce it the next time you hold contests.. lol

    Yeah I agree, announce next time!

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SuperV

Member since 16 Jun, 2007

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