Swap a color in a sprite with another. I need it, can someone create it?
Sorry for the double thread, but I was doubtiful on where to post it.
I'm going to rewrite this from scratch.
Uploaded for istructional purposes of loop-based platform movements.
Arrow keys = move
X = Jump
X + Down arrow = slide
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I hate you. Can't get past the three moving #'s, they're too fast.
I hate you.
Can't get past the three moving #'s, they're too fast.
Jesus, he's right. I'm raging right now, they're too damn hard D:
Amazing! Useful and very well written.
Sticky this.
I made this for somebody else a little while back, maybe you can find it of use as well. Lines Without Breaks
I made this for somebody else a little while back, maybe you can find it of use as well.
Lines Without Breaks
Thanks, this will be useful!
No! I'm busy. Maybe later.
No! I'm busy.
Maybe later.
Don't worry
I will try by myself but I'm 100% sure I will fail.
Or make a loop that interpolates the old pos and the new pos and creates copies to fill in the gaps.
Can you show me an example please?
When a object moves too fast and creates a pixel every tick in a canvas the pixels look separated. Is there any way to fix this?
Fullscreen is a problem for me because I have a 1680x1050 screen (16:10).
At least make it toggle-able.
The art is very cool.
I just found two problems:
1) Fullscreen
2) Muzzle flash stays even when you aren't shooting sometimes
Are you gonna make every level a layout or are you gonna load them from an external file?
Hm, how can I set the "Orbit to Object" object to another instance of the same sprite?
I want:
sprite with uid = 0
to orbit around
sprite with uid = 1
Member since 16 Jun, 2007
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