Swap a color in a sprite with another. I need it, can someone create it?
Sorry for the double thread, but I was doubtiful on where to post it.
I'm going to rewrite this from scratch.
Uploaded for istructional purposes of loop-based platform movements.
Arrow keys = move
X = Jump
X + Down arrow = slide
I hate you. Can't get past the three moving #'s, they're too fast.
I hate you.
Can't get past the three moving #'s, they're too fast.
Jesus, he's right. I'm raging right now, they're too damn hard D:
Amazing! Useful and very well written.
Sticky this.
I made this for somebody else a little while back, maybe you can find it of use as well. Lines Without Breaks
I made this for somebody else a little while back, maybe you can find it of use as well.
Lines Without Breaks
Thanks, this will be useful!
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No! I'm busy. Maybe later.
No! I'm busy.
Maybe later.
Don't worry
I will try by myself but I'm 100% sure I will fail.
Or make a loop that interpolates the old pos and the new pos and creates copies to fill in the gaps.
Can you show me an example please?
When a object moves too fast and creates a pixel every tick in a canvas the pixels look separated. Is there any way to fix this?
Fullscreen is a problem for me because I have a 1680x1050 screen (16:10).
At least make it toggle-able.
The art is very cool.
I just found two problems:
1) Fullscreen
2) Muzzle flash stays even when you aren't shooting sometimes
Are you gonna make every level a layout or are you gonna load them from an external file?
Hm, how can I set the "Orbit to Object" object to another instance of the same sprite?
I want:
sprite with uid = 0
to orbit around
sprite with uid = 1
Member since 16 Jun, 2007
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