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  • I think you can select the objects you want to not affect pathfinding, move them out of the layout boundary (as pathfinding only checks inside the boundary of the layout), regenerate the obstacle map, then move them back.

    I haven't tried it yet, but it seems like it should work.

  • Nice, been wanting this. Thanks, PR!

  • You can fake it by using splashtop personal, a Remote Desktop app that works quite well. Not as well as using a PC directly, though.

  • Yeah, physics alone is very intensive and can hit the framerate on mobile quite hard unless something like cocoonjs's physics acceleration is used. I'm not sure about the performance with crosswalk, but it's worth looking into on android. Does anyone know if it supports the asm.js physics?

    Games without physics aren't hit nearly as hard.

  • Sweet, they work great now. I noticed one more problem with paster, though - when pasting a sprite, it doesn't seem to take opacity into account if the pasted sprite has a shader effect (I tried blur horizontal, radial blur and tint), so a pasted sprite with an effect always pastes like it's at 100% opacity.

  • It's only chrome with the problem here as well.

  • I noticed that in the paster plugin the alpha doesn't seem to be retained properly when getting an image from the .imageurl expression. Here's a capx to demonstrate: www.amirai.net/bugs/canvas_and_paster_bugs.zip

    Drag the mouse in the top left quadrant of the screen to paste in the canvas plugin and show the result of the .imageurl expression on the right, and do the same in the bottom left for the paster plugin. The result has a dark border in the transparent area around the pasted sprites.

    Also, there appears to be a bug with the canvas.alphaAt expression as well (the fourth number in the text object). It only seems to return 0 or 1.

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  • helena - I think you missed where I asked what version ipad and iOS you're running? While old hardware/software can obviously affect performance, some hardware/software versions do so more than others.

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  • It's because you don't have enough rep. Rep limits for sending PMs were implemented (I think it's 500) because of people using it for spam and such.

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Arima

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