Shards is a 2D HD RPG that is about reaction as well as action. Using a real time with pause battle system, instead of just getting hit by incoming attacks, players can evade or use them to their advantage. They can also interact with the environment and use nearby traps as weapons. These and other elements enable players to be creative in combat.
All of this happens in a somewhat Zelda-like world, with traps and such that players use their abilities to make their way past.
High resolution expressive characters help tell a humorous tale of adventure and love. The graphics above are in-game sprites.
Shards is still very early in development, but I've already got basic exploration working and the beginnings of the battle system.
This is my dream game. I've been working on the design of the idea for years - it's the game that I was planning to make before I started loot pursuit as a warm up project to learn how to make games in the first place. I'm glad I waited, because now the design is way better than it was before!
I don't want to reveal too much about it yet, but I wanted to start showing stuff. With loot pursuit I basically didn't show anything as I worked on it, and as such it has languished in obscurity. With shards, I'll be showing much more as it's developed.