Arima's Recent Forum Activity

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  • Variables and animations. Those two alone will open up a wealth of possibilities.

  • I don't know much about the details either, but IG maker can export to XB. From their website:

    "Completed games can be exported in non-Windows formats. One format available is the XNA Game Studio format for play on XBox 360 systems. Now games can be shared with even more players! A variety of screen resolutions are available to better suit the output format.

    *You must be a member of the XNA Creators Club to enable play of games made using this tool on Xbox 360 systems."

  • There's a bug where if you use a family name for that, like enemy.count, it doesn't count them correctly. To get around that, you use system compare: countmatching("enemy") instead. That will tell you how many objects of that type are in the current selected object list, not how many of them are in the layout, so to find out how many objects are in a layout with it, it needs to be used before any other condition picks any family objects.

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  • Well duh. What kind of advanced civilization would they be if aliens didn't have indie games?

  • Good idea for a thread. Here's that pong: http://www.amirai.net/forums/pong/index.html

  • The same GUI library isn't being used, is it?

    Profuis is not being used anymore.

  • Shouldn't it be simply 'move at angle: angle(sprite.x, sprite.y, sprite2.x, sprite2.y)'? (Reverse the object names if it's backwards)

  • You can get around this by using a function. Functions are able to make condition checks on newly created objects if called in the same event after the object is created (using remember picked objects - that's important!). Also note if you create two instances of the same object in one event, the first created instance will be deselected upon the creation of the second instance.

    Also, PR, what Ashley said is correct. It was changed from what R0J0hound described some versions ago.

  • oh yeah. Atm because of Construct lack of organisation its very hard to make a biger game then a pacman.

    Than pacman? The organization isn't as good as it could be, but it's not hard to make far more complicated stuff than that.

  • Is it crazy that I thought chapter 18 sounds more ridiculous than chapter 14?

  • Again, you're free to your opinion, it was the manner you presented it that was the problem with statements like "mmf2 is bullshit" and "mmf2 goons run around forums and torrent sites closing all the links to their product because they only care about the money." Stating things like that about their character is simply inflammatory. I seriously doubt that the developers would have worked on their programs for so long if all they cared about was money.

    You can dislike their programs, but please remain polite.

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Arima

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