Sprite(n) indexes to the currently picked objects[/i > Might there be a way to do both? It seems it would be helpful to have it reference only the currently picked objects with a 'sprite collides with sprite' event.
Opengl exe export is planned.
Copying between caps is on the to do list.
Hey, no worries. That's what the support forum is here for.
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Use system > compare, LayerOpacity(number) or LayerOpacity(layer name).
http://sourceforge.net/apps/mediawiki/c ... xpressions
Use: apppath + "folder\file.filetype"
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A 10000x10000 canvas uses 256mb of ram. Two use 512. Don't do that, as it seriously limits the number of people who can play your game.
A canvas generally shouldn't have to be larger than the screen - what are you using it for?
It should have them for the exe runtime.
O_O Wow!!! That looks INCREDIBLE! If I understand it correctly, that means we can already make games for iphone and android simply by importing an exported html5 game and a couple clicks later, it's an iphone or android game??
I second custom movement - that would basically get a bunch of other behaviors at once.
Yeah, there are some features that I would be willing to pay for too.
Member since 11 Jun, 2007