There's been an update to this tutorial following the renaming of the Arcade. You can find the new version 'Publishing to the Construct Arcade' here! An easy wa...
Construct can export your project as a traditional desktop app with NW.Js , which is basically a standalone version of the Google Chrome browser. In other words...
It's always good to plan ahead when making a project, and determine when you'll need a family in advance. However it's easy to forget and end up with a large nu...
Often you'll develop a game with a keyboard and a mouse, but these days many devices have a touchscreen with neither a mouse nor a keyboard. If your game can on...
Construct allows you to import external files to your project. For more information, see the manual entry on Project Files . This tutorial covers some useful wo...
Construct 3 provides an easy way to make savegames . These allow your players to save the game , then come back later and load it from exactly where they left o...
Construct projects are based on HTML5, which makes them perfectly suited for web publishing. This guide includes some useful information to know when publishing...
A common request is to customise Construct 3's loading screen. This can be done by using a loader layout, which is a special layout shown while the project is s...
Construct 3 and Construct Animate web exports can work offline. So long as the project has been downloaded once while online, the user can successfully load the...
If you haven't already, check out the Physics in Construct: The Basics tutorial. That'll cover the basics you need to know before moving on to forces, impulses...
Construct includes the Physics behavior, powered by the Box2D physics engine. This allows you to have objects moving with real-world physics. Click here to open...
By default browsers don't display any error messages when things go wrong. This is so your experience browsing the web is smooth and not interrupted with lots o...
Member since 21 May, 2007
The official blog for all things Construct and Scirra run by our employees!
Wider technology issues from Ashley's perspective.