Did you know iOS supports web apps - apps that are installed from a web page, rather than from the App Store? They'll even keep running after going offline! You...
Have you finished your game and want to share it with the world? If you have your own website and some HTML know-how, you probably are comfortable integrating t...
It's good practice to have up-to-date graphics card drivers. Old drivers can cause display glitches, especially in the Layout View, or run slowly. Sometimes, up...
We recommend starting with Construct 3. This tutorial refers to Construct 2. Click here to go to the Beginner's Guide to Construct 3 tutorial . Let's get starte...
Android apps, stored in APK files, must be signed before they can be published. This verifies that you're the publisher and that they've not been tampered with...
There are several ways you can export and build mobile apps from Construct 3. This tutorial outlines the various options, and links to other tutorials to explai...
Construct 3 has many features. This is great for people who want to make complex and advanced games. However sometimes the broad feature array is actually a dis...
Construct 3 has its own mobile app build service to build Android APKs and generate Xcode projects from Cordova exports. You can also use Construct 3's build se...
Both Construct 2 and Construct 3 export Android and iOS apps using a technology called Cordova . This is a library that helps build and run mobile apps. Advance...
Construct 3 has its own mobile app build service, which can build your mobile apps for you. This feature is only available to subscribers . Here's how to get Co...
Support for exporting Universal Windows Platform (UWP) apps is deprecated and will be removed in a future release. Consider publishing to Windows with the Windo...
Most games have to work on different sized screens. This can be different size phone or tablet screens, resized browser windows, display resolutions, and so on....
Member since 21 May, 2007
The official blog for all things Construct and Scirra run by our employees!
Wider technology issues from Ashley's perspective.