Ashley's Recent Forum Activity

  • I love the 3D boxes in that platformer deadeye, is there some limitation with 3D box which is why you're giving them up?

    I think we should do something along the lines of "marketing" for 1.0 when it's ready, but I don't know what - I guess open source projects have to spread by word of mouth based on their own merits rather than any advertising.

  • deadeye is right, the best method for a static HUD is a layer with 0% scroll X/Y rates. Remember to put your HUD stuff in the top-left area of the layout to get it to display, because that layer will remain always scrolled to 0,0.

  • In Application Properties add a new event sheet, and call it something like "Common events". Paste the events you want in both layouts in to it. Then in the event sheet for each layout, right click and add an Include for 'Common events'.

  • Well it could switch to point filtering when you zoom in, but if your object is scaled smaller than 100% size, it will still show more detail when you're zoomed in - the same way the runtime's zoom works. So I guess it should be left like that to reflect the runtime? Unless you deliberately want to make pixel perfect adjustments...

  • This is something we have left to do for 1.0... it'll be in there when its finished!

  • On the todo list! Nice idea.

  • Oh, did you enable multiline?

  • Hmm, guess its loading the file in the wrong mode. Will have a look.

  • Yeah I think that's broken at the moment, I'll have it fixed next build!

  • Welcome to the forums!

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    Python's being delayed by redistribution problems - in order to not delay the fixes 0.91 would have contained, I'm releasing 0.90.2 as an intermediary build. 0.91 will be released with Python support as soon as we have it working.

    Here's the changelog as usual:

    • [ADD] MOD object
    • [ADD] Binary object
    • [ADD] ID3 object
    • [ADD] File Spy object
    • [ADD] Imagelist object
    • [ADD] Process object
    • [ADD] JPEG, PNG and GIF support to Image Manipulator
    • [ADD] Copy to Sprite function in Image Manipulator
    • [ADD] NumVars expression to Sprite (get number of private variables)
    • [ADD] Time expressions to Date object
    • [ADD] Recently modified file list to ribbon
    • [ADD] Better resources support (can use binary resources)
    • [ADD] Resources support to Directsound object (can play WAVs and music in resources)
    • [ADD] Line of sight 'movement' (adds conditions to an object for detecting line of sight)
    • [CHANGE] No longer prompts when changing layout size, because a crash was reported here.
    • [CHANGE] Canvas draw line/point/fill should work better than it did before.
    • [CHANGE] New Movement dialog shows movement descriptions
    • [FIX] New Movement dialog now sorts; small memory leak fixed
    • [FIX] Add Variable dialog now themed
    • [FIX] Layers now insert correctly on layer bar
    • [FIX] Ball movement 'Max speed' property was forgetting entered values.
    • [FIX] Crash changing frames.
    • [FIX] Can type layout name as well as number for 'Go to frame'.
    • [FIX] Crash at runtime after deleting all objects when families were used.
    • [FIX] Support for family movements (if every object in a family has the same movements, you can use movement actions to affect the whole family).
    • [FIX] Support for family private variables. Only variables which exist in all the types in the family are listed for the family, but this means you can have whichever variables you want in each separate object - just the ones in common are in the family.
    • [FIX] Problem with Button where enabled and visible properties didn't work.
    • [FIX] Physics on Tiled Backgrounds collided at the wrong place.
    • [FIX] Occasional crash using families with private variables
    • [FIX] Fullscreen previewing no longer crashes the IDE when you close (re-fixed)
    • [FIX] Objects with a pivot point at x=0 display correctly in layout editor
    • [FIX] 'Use expression' on parameters no longer broken
    • [FIX] Image editor flip and mirror
    • [FIX] Resizing objects in layout editor when zoomed in or out now resize correctly
    • [FIX] Automatic naming when adding an object are now unique
    • [FIX] Crash changing layouts with different numbers of layers
    • [FIX] Layer filter changing while changing opacity
    • [FIX] Editing the image of an animation automatically maintains the scaling of all the instances of the object
    • [FIX] Type checker accepts 'ceil', 'DisplayWidth', 'DisplayHeight'.
    • [FIX] Crash defining global variables from the parameters dialog.
    • [FIX] Effect actions sometimes did not add for the right effect.
  • It crashes because of the binary resource. I had to apply a fix to remove the MP3 because it crashed removing it, but it means in 0.91 you'll be able to remove that resource and run the game without crashing. Do you remember what you did to add that resource?

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Ashley

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