I probably won't rate it just yet, but I'd just like to let you know that starting Monday, I'll be running hour long game development discussions/seminars for my College's Gaming Club since they all seem to think I know a good amount about it, and they liked my past games (I don't think they're so great anymore but whatever...)...
Anyway, we got a lot of feedback saying that people wanted to learn how to make games as part of our club's events, so I checked what I could work with...
XNA would be great for many of the programmers in the school (it is an Engineering school after all...) but would scare some less inclined to program away, and I was always stressing that programming is only a small part of the whole. Bad art, music, storyline, gameplay will each drag down top notch programming...
That, and I realized, most of us are already swamped with work,and it would be a bit of work getting things running well in XNA. I"m not abandoning it, but I'll save focus on it for until I learn it better... (and the semester's over in a month and a half anyway...)
So, python support in Construct took the best of both worlds and made this an easy choice. I'll be featuring Construct as our dev tool of choice so I can hopefully get the concepts of good game design across, as well as the importance of art, music (refer to my creations thread heh), and most importantly, fun...
Hopefully Construct will find as many fans as I'm hoping. And hopefully, the Digital Media Department will notice and help advertise my events...