Ashley's Recent Forum Activity

  • Construct 3 does provide a Google account login option - if you're logged in with a username, try logging out, then log in again, and click the "Google" button.

  • Construct 3 does work offline, but you need to be online to load it for the first time.

  • Is there a reason you're still using an old version of iOS (14.6)?

    It's usually impossible to help without more detailed information - if you think it's a problem with Construct you'll need to file an issue following all the guidelines.

  • Please report any issues following all the guidelines here: https://github.com/Scirra/Construct-3-bugs

    That is where we sort out bugs, and things only mentioned on the forum/comments/social media etc. are likely to be lost and forgotten.

    FWIW the file link in your post says it's deleted.

  • Construct is regularly updated and already has far more features than some other tools on the market. I'm not sure what the problem is!

    When we announced Construct Animate, some people were worried that all our time would be spent doing updates only for Construct Animate and Construct 3 would be neglected. This shows that actually the vast majority of changes improve both, and C3 is certainly not being neglected. Weekly updates with lots of changes shows a lot of progress.

  • This thread was originally posted nearly a year ago, and iOS 16 is now nearly out. As far as I know there were lots of updates to iOS which dealt with lots of things like WebGL bugs and that probably already solved any issues.

    As I said before, if you continue to have problems with iOS 16, it's most likely a bug in iOS and so would need to be reported to Apple.

  • I would guess your system only supports WebGL 1 and not WebGL 2. With only WebGL 1 only power-of-two size images can be tiled, so Construct is forced to resize the image to a power-of-two size, which degrades the quality. WebGL 2 supports tiling any size image so doesn't have to do that. Devices that only support WebGL 1 are pretty rare these days!

  • There are clear warnings in the documentation: undocumented internal details should not be relied upon and won't be supported. Don't do that! It causes appalling compatibility problems. Find another way to design it.

    It should work, as Construct still supports Android 5.1. It's difficult to say any more without more information. To find out more about what's going wrong you'd need to check for errors in the console (which with an APK will mean setting up USB debugging).

  • Moved to C2 forum as that looks like errors in C2.

    I think this error means there is a bug in the Photon plugin. You'll probably need to contact the plugin developer about it.

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  • I think some browsers will not allow permission unless you request permission in a user input event.

    It might be easier to do this in an event sheet with Construct's Touch object - it has an action to request permission for accelerometer.

  • I thought about it but it seems trivial to implement in JS, either by the built-in timers (e.g. setTimeout) or by adding dt to a counter every tick, which is basically what the Timer behavior does. Using a script interface is arguably more complicated than just coding it yourself, so I decided against implementing it at first. Can you explain what you need it for? Are you trying to integrate with timers set by events or were you thinking it would save on coding?

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Ashley

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