Well liek the sprite has 2 actions:
Set distortion map size
Set displacement at
So you manipulate the sprite via actions. However, this is like low level , and / =i wasnna make higher level actions so people can make likecool gaemes and stuff without requiring for loops. if i ake some built in functons then you can be like 'hmm, this game is cool, but it would be cooler if the enemy jellyfish wobbled a bit, whatever should I do?' and then you see am acton 'apply wobble' and book you have a wobbly jellyfish or something like that and what have you!
Where am i? Oh yes plasma! I have an issue with plasma, currently scaling, rotations, scrolling etc can stuff it up. I need to think up how to fix this and it might require some additional runtime functions. And at the moment my head hurts and my stomach isn't coping with vodka mixed with beer and I think I misght sjust lie down and go to sleep goodnight!