David's Recent Forum Activity

  • Python doesn't have ++ for some reason, you have to use += 1

  • The tiles could be any size or shape, I think it would be cool if there were other shapes like L and 7 etc and u could see them connect up as they 'land'

  • Okay this ones more impressive:

    http://files.getdropbox.com/u/939828/forming3.cap

    I made the time value be related to a players distance to the object...so it makes the level kinda form around you as you approach...I think it's pretty cool

    <img src="http://files.getdropbox.com/u/939828/formation.PNG">

  • http://files.getdropbox.com/u/939828/forming2.cap

    A kind of cool effect...handy if all your tiles are separate and look like something that could fly in

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  • I got the cap file from Thomas so I'm gonna look into the crash etc.

    The low fps is caused by the 360 controller plugin. I dont know why, but I'm looking into it.

    That sound is gonna haunt me forever

    I think once it stops crashing, and the lag thing is fixed (probably my fault) and a few more levels get added, this'll make a nice little game

    However, I think the controls should be changes so the left stick controls one character and the right stick controls the other. Same with the keyboard...make AWSD control one and IJKL control the other...that way it can be played as a one player game.

  • >

    > > The main advantage of the platform behavior is its perfect

    > >

    > Brave words from a man who's behavior accounts for over 5% of the total bugs submitted to Construct, ever!

    >

    He's trying very hard

    I think David deserves a cookie

    Notice how nearly all of them are closed

  • Nice example 'custom behavior' would be quite handy for particles as well, and this gives you far more control than using the particle object.

  • The main advantage of the platform behavior is its perfect ^^ Or at least I'm aiming for it to be, and if there is a bug Deadeye will be sure to find it and I will be sure to fix it! By using the platform movement, you dont have to waste your time trying to programming difficult things like slopes and platforms and moving platforms...they are all done for you. By manually overwriting the horizontal and vertical speed you can simply make an object that wont go through obstacles, and will automatically slide up and down slopes when they are approached horizontally.

    The choice is yours of course, we're just letting u know that the behaviours are designed to be useful rather than quick alternatives for people who cant use events. btw, is the platform movement in mmf2 anymore decent? last I heard if you ran into a wall or fell on a corner you got stuck in the wall until you jumped

  • I did the zelda style scrolling in one event hehe

    I think we need a new system expression which is similar to clamp and similar to lerp. I need a name for it...but basically you give it a value, another value, and the amount to move the first value towards the second value...

    so it's like this:

    return source + clamp(destination - source, -dist, +dist)

    hmm...

    one disadvantage to my system is it doesn't pause the game

  • I plan to make a direct input plugin so hopefully that will cover the other controllers.

  • Fear not, lucid my worried friend....

    For your trouble will soon come to an end...

    A direct input plugin is in the making...

    And will be yours for the taking...

    Dont let microsoft bring you down....

    Make a smile out of your frown!

  • <img src="http://files.getdropbox.com/u/939828/screenshot2.PNG">

    http://files.getdropbox.com/u/939828/Move%20Safely.cap

    Just a simple example of how to use the per pixel stepping. Pretty lines weeee!

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David

Member since 21 May, 2007

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