David's Recent Forum Activity

  • <img src="http://files.getdropbox.com/u/939828/screenshot1.PNG">

    http://files.getdropbox.com/u/939828/Spaceship.cap

    One event woot!

    If you have a 360 controller it's even cooler

  • ah yeah that corner is a bit too sharp for the trace to handle. If the distance wasn't 32 and more like 16 it would probably handle it fine. Also the faster it moves, the more likely it is to 'come off the rails'. A better system would perform the angle evaluation while moving in sub steps...so if you move 10 pixels to the right it actually only moves say 2 pixels at a time.

    *edit* lol when i clicked submit it said 'u might want to review the new post'...then i clicked submit again and it said the same thing...2 people posting within seconds of each other haha

  • Candescence directed me to this:

    http://www.sonicfangameshq.com/view.php?sec=6&id=1

    a 360 degree trace movement engine made in the games factory, it included the *.gam file so I was able to look at how it was done.

    Although it used 22 events, I had a go at remaking it in Construct and managed to do it in 6

    The principle is simple. Two 'detectors' come out the left and right of your character and shoot off downwards. The angle of your character is then determined by the angle of one 'detector' to the other. Finally, you move your character up or down so they are standing on top of the ground. However 'down' and 'up' are in relation to the angle the player is at.

    Quite a simple and eligant system really.

    With these new method in mind, I'll make some additions to the 'custom movement' so such functionality can be available in a much easier way.

  • Hmm in our code we used:

    b2AABB worldAABB;

    worldAABB.lowerBound.Set(-100, -100);

    worldAABB.upperBound.Set(400.0f, 400.0f);

    The default scale for physics is 2% = 0.02

    So 400 / 0.02 = 20000

    So yeah, 20,000 pixels is the max size.

    I need to do a review of the physics code because the speed values dont conform with pixels per second like everything else does.

    We originally wrote the physics using newton...and then we changed to chipmunk...and then we changed to box2d...so the codebase got a bit confusing trying to make it backwards compatable with older versions (so that force values all remained the same)

    However so many of the games use physics, if I suddenly changed the unit measurement it would make lots of games behave wrong...I'll probably add a checkbox to use 'old unit scale' which will be ticked if your project is old

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  • Lots of analogue controllers have deadzones. The 360 plugin compensates for them so you dont have to worry about your character slowly moving when the user has the thumb stick in the 'neutral' zone.

    I'm trying to work on a direct input plugin as well so other controllers work as well, but every controller seems to use different buttons and different 'axis' for stuff (as well as having different deadzones, arg!)

  • Someone added a sad melody in the background and recorded themselves reading out the twitter things:

    Subscribe to Construct videos now

    pretty hillarious

    At least Soldjahboy has played Braid...i bet no other black rappers have

  • lol mirosurabu had already 'spoiled' the storyline in one of his posts you'd already responded to but i added *spoiler* to my post now anyways

  • *spoiler alert*

    The trick with the moving # is to go to the bottom, move just as its moving downwards and then you make it across. But you have to hit right to cause you to stop before smashing into another #. It could be a bit easier since the other little 'awkward games' were pretty easy...but it should definitely still be challenging because that part of the conversation is the most challenging for the persona.

    Anyway I dont know how the community will react to the story...I think it was really stylishly done and dealt with the socially unacceptable topic of ****** in a classy and respectable manner. And I love how we dont realise the situation until towards the end of the game...I personally thought it was about a guy who was in love with a girl...but the girl didn't know it...and she just saw him as a friend...but yeah that 'Of course I love you, your my little brother!' line was like....wow....took me by surprise

    Will be interesting to see what kind of feedback you get.

  • haha you posted this in the 'your creations' forum. People usually show off their creations in this forum, not just tell people about something they made but didn't save

  • I REALLY LOVE THIS

    The graphics are so sketchy while so smooth...i just...words cant....awesome

    I agree its kinda annoying how it closes unexpectedly when u die, makes u feel the game has crashed

    I also would love to see this game extended, but at the same time as a short game it works as well....

    I feel the kind of sketchy cave drawings look could have been improved that extra bit if there was a nice big textured tiled background in the background...even if it was just a kind of noise image.

    But perhaps too much polish would lose the essents of the game....the solid background colour does make the ground and stuff stand out a lot...

    You could expand this though...I'd really recommend it...or perhaps collaborate with others

    I noticed there was an eye to the right just before the drop...perhaps that could be used to expand it...I cant say more because it would spoil the game but i'm just saying...it can be done

    But yeah I'm pretty sure theres many different directions you can take this game...both in its art and in its gameplay...but anyway, good work

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  • Good job. However I think you cropped the instructions image back too much because the shadow is lost at the bottom of the text. Other than that it looks very nice and very polished! I bet it kicks the arse out of all the projects made in game maker Also love the concept artwork! I'd love to see a game made one day out of only concept art.

    edit: haha I can see from the sprite art in ur first post that theres an image for it jumping! That would be awesome if the demons leaped at you.

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David

Member since 21 May, 2007

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