ziadhorat's Recent Forum Activity

  • Worked perfectly for me,but do keep in mind not all the children will have a solid internet communication,but yes it should work problemless!

  • Try this

    Sorry i only saw this now,but thanks a ton! And this is exactly what i was looking for

  • Well it's obvious..

    Holy shit man thanks,youve literally just saved my job

    Thanks a ton bud!

  • Without seeing at least your event sheet this question can't be answered

    imgur. com/9CVhbOn (Can't post links remove the space)

    All the InGameSheet has is player commands and it is definitely not interfering with the generation.

    But maybe you can answer it yourself..

    I have made the generation as simple as possible,and ive added a completely blank layout that switches to the generation on any touch and it still doesn't work!

    I have gone as far as removing the plugin completely to no avail.

  • Hi,

    I have a project which randomly generates a world for a split screen game,using R0J0hounds Paster plugin for the screens in game.

    When i run the randomly generated layout it works perfectly but the second I switch from any other layout to the layout with the random generation,it stops working!

    I have spent countless hours trying to solve this,created more than 20 projects with similar interfaces but all come back to this issue

    I would release the .capx publicly if it wasn't a company project,but im willing to send out the full version under an NDA in private.

    Any help would be appreciated!

    Kyatric

  • > Where would you expect to go?

    >

    > If you had uploaded any games to the Arcade, then they would be shown separately, and clicking on them would link directly to the game, rather than the Arcade home page.

    >

    I have the same Problem.

    I uploaded 3 games, but no one is showing up on my profile.

    EXACT SAME ISSUE

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  • Update: What i want to do is have a 'Control room' with these cameras on the wall.Hope this helps!

  • Ok,so i have a 2D arcade,tag game (Split screen) i wanted to know if there was a way for me to create 'security cameras'.

    So in theory it should be possible,create a 'camera' of a location (Size doesn't matter) and basically 'Add' it to my playingfield layer in the map design.

    I have tried mucking about and haven't come close,so i'd like to know if anyone has a way that would allow me to do this?

    I have searched through the forums and found nothing on it.

  • I've tried multiple times but it never worked at all!

    Basically what i want to do is when the play is 'on floor' add a jump particle below him for like a dust;spray kind of effect?

    Has anyone succeded in this?

    If so please let me know how.

  • I've almost perfectly mastered the art of split screen,spent countless hours trying out different techniques and way in which to actually make certain aspects work!!!

    Now comes a problem of actual game ideas that incorporate it,i've built a simple 'preview' of it and it came out pretty well.

    Also it's hardly 'cpu intensive' depending on the game it may put pressure on the gpu but thats about it.

    Now comes the question...are there any good skeleton ideas that revolve around 2 players based in RT or that just require visuals of both the players at the same time?

    I'd love to know,please do let me know down below if you guys know of anything?

  • Yes. See the attached capx, it's pretty straightforward.

    The only subtlety lies in the fact that the "On changed" trigger does not fire while you are dragging the bar (which is normal).

    Making it an "or" block and comparing the value with a stored "former" value helps with the issue.

    For the sake of forum readability could you, please, consider posting a more relevant/informative title for the topic.

    Thanks alot man,ive had a slider with volume written next to it that did nothing.

    Do you have any idea on an easy way to control the ENTIRE games (Multiple layers) volume?

    EDIT:Scratch that,i found a way.It was because of you too mate.Love all your work.

  • Hi,

    This is the first fully fledged (or watever youd call it) game ive created.

    Its a split screen keyboard controlled multiplayer tag game.

    Id like some feedback based on as it is now,and addition options?

    Its called tagster on the arcade,sorry i cant post links if this is against any rules feel free to remove this thread.

    Also id like to know if there is a way to do key bindings without diging into the source code please?

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ziadhorat

Member since 21 Feb, 2015

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