ziadhorat's Recent Forum Activity

    >

    > I wanted software that I did not need to learn when programming,

    >

    Yeah, good luck with that.

    Maybe you could go into politics, or journalism.

    Im thinking the same thing, literally anything is possible with C2+Plugins, but this guy...this guy should become a damn comedian.

  • I basically asked the same thing earlier lol, but it doesnt seem to be able to be done outside of editing the html, or doing it manually.

  • Maybe if Ashley notices, he'll find the time to add this to his ever-growing to-do list.

    I hope he does, it doesn't seem to be requested alot thou, but it seems like you would find it under the platformer movement section lel

  • This won't work once minified though.

    Okay well thats definitely interesting, i might do it on the final build but until then i can do without, thanks alot

  • I know i can do it manually using a variable, but thats atleast 5 extra lines.

    I like my programs to be as simple as possible, so im wondering if theres a way to say "reset the double jump""?

    I want my players to be able to be jumping up a wall, and when they hop of to have their double jumps reset, does anybody know if this is possible?

    Thanks in advance

    -Blank.

  • Not 1 second breaks, every tick. Set a global variable on RandGen to 0. Add an event every tick add 1 to global variable. Replace all of the tickcount checks with global variable.

    It worked

    Dont know why i thought the 1 second break would work, probably because it would be longer, not sure really. But you where right.

    Thanks again

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  • It's because the randomgen relies on tickcount, which is the number of ticks since the game started. It's only going to work in its current state if its the first thing to load in the game. You'll need to change the tickcount checks under randomgen and add in your own counter I guess.

    Okay, so ive tried variables, using 1 second breaks and incrementing, but i cannot get it to work for the life of me...Does anybody have any other ideas?

  • It's because the randomgen relies on tickcount, which is the number of ticks since the game started. It's only going to work in its current state if its the first thing to load in the game. You'll need to change the tickcount checks under randomgen and add in your own counter I guess.

    Well that was probably really obvious lol. Thanks alot! I guess since i was staring at it for so long, it didnt occur to me, thanks a ton thou!

  • Now for some odd reason, when i go from the main menu into the random gen map, it doesnt want to work.

    Normally when i run the layout it does work, but the second i come from another layout it bugs out.

    I've busted my head for hours to no avail, im definitely missing something because ive done it before, and it worked.

    Please take a look at the source code, the rand gen procedure isnt what ive come up with but it works.

    Note: please try to let me know via screenshot/telling me the error instead of actually updating the capx as my team and i haven't updated yet.

    Thanks alot.

    .CAPX Here: goo.gl/UjSY3y

  • An odd question? I know, but heres the thing, ive figured it out before but i just cant seem to now.

    I have made this project before, published it a good half year or so ago and deleted source files. Since then i have decided to revisit and remake it (For the 3rd time).

    When i jump with the WASD player, he can somehow "Hold onto the wall" but the arrow character cannot. Again, ive done this before.

    Help <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad" /> ?

    Project with the bug:

    Project where it works: goo.gl/0URyy5

    Note: Please tell me the issue if you solve it instead of using giving me an updated file. Reason being, my friends and i have formed a development group and we havent got around to updating yet.

    I solved it, incase anyone was curious or is in the future, it seems as though the points (solid) where causing it.

    Thank you!

  • Screencheat can do that, but its alot different in certain ways.

  • Sorry for taking so long to reply to you guys.I had just gotten a new PC and then there where a few family issues and stuff.

    Yes my idea does use the paster plugin.And yes it kind of angles the screen depending on the player.I starter off with a split screen template on here and it kind of sparked my interest and i turned it into something alot more.Might sell it on the store,but for now i still need to get my beast set up.

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ziadhorat

Member since 21 Feb, 2015

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