ziadhorat's Recent Forum Activity

  • Recommend removing third party plugins from your project and re-uploading to get help.

    I added a link to the plugin, i dont want to remove as that may as well be the cause of the lag.

  • Capx is attached above, now the issue:

    I simply cannot make it playable on a mobile device, I've tried to cut down as much on tick events and recurring events are optimized the best i can, anyone see a solution?

    Thanks.

  • Inspired by Keystone Cops?

    Not at all actually, but i do see similarities as to why you would think so!

  • Update: Beta Access is now open!

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  • Update: I increased the jump power and now have a single jump per game.

    Can you please upload the capx? or atleast a minified version with maybe just a sprite with the same issue?

    Also as someone else has asked, does the examples work for you?

  • Didn't read through any of the .capx 's, but try to add a "For each Zombie" in front of the condition that checks the distance between the player and the zombie.

    This will work, i dont see why not, OP have you tried it?

  • I have a RPi 3B, will be sure to check this out Never tried any games on there before actually...

  • Well, i cant pm.

    But i would love to join/start your team.

    I am also mainly into logic but more on the core side as in 'conceptual'

    My personal email is: ziadhoratemz@gmail.com

    I have a half complete project here if you guys would like to complete that first as the concept is complete?

    Project: goo.gl/VYLEKI (Not the up to date version but.)

    Thank you for considering.

    Zia Mahomed

  • ziadhorat - Nice. It got listed right after applying. Thanks you're a big help.

    Anytime

  • Pretty sure you have to apply for that, verify basically then within 2-3 days it gets listed.

    goo.gl/sibxXW

  • *Facepalm.*

  • @Joeriri came up with the initial idea, i asked for permission and he gave it to me to remake the game in a split screen format. I have done it before but this time i decided to polish it for a much better play style!

    Member request: The project itself is not hard, but things lke Gfx or Sfx is not my forte so if anyone else is up to joining the team (No pay, as this is a free game after all, atleast for the foreseeablefuture.)

    Now the game. - goo.gl/VYLEKI

    P1 is on arrows, P2 Uses WASD.

    The top left indicator is the tagger, and they have 50 seconds to tag as much as possible (Balance fix)

    As of now the game has no "end screen", but feed back will be received well along with criticism.

    Note: I do know that the setting screen/help and all buttons except main menu dont work, but im currently trying to get them up. They will be sorted within the week yes i know thats long, but this is a part time project.

    Note2: The FPS counter and Mini Map will be toggleable through the settings in the future under development settings. Theyre currently there to view the generation and obviously watch the FPS without using the hideous development mode.

    Please post your average FPS in game below, i have a powerful PC so my 60FPS may not be across all.

    Thank you.

    Zia

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ziadhorat

Member since 21 Feb, 2015

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