EpicRaid's Recent Forum Activity

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  • I have not checked out any 3D engines like Unity or Unreal for example, but hey, if it has the ease of use Construct has and you can create 3D games that'd be pretty interesting.

    I've got plenty of ideas for 3D games, but then again if you think about it, you will need to up your own skills as it will require 3D models. Everything will just be way more complicated. Programming too.

  • Sorry I never published on Google Play OR the App Store.

    What do you mean by 'test'? The game is public now isn't it? You should probably test the game on another platform like the Scirra Arcade or host it. So people can play and test. Then publish on Play.

    Anyway, I still think the graphics could use an overhaul. For example; some graphics are drawn with 1x1 pixels and others are much larger, more like 6x6 or bigger. The graphics just looks out of proportion and I'd make it look more .. uniform. Also, the text displayed isn't a pixel font either.

    Maybe that's just me being a perfectionist, although I do think if you want to compete with the 'big boys' you will need to update them.

    - R

  • I have not played the game but I think you need to work on the graphics.

    Regardless, curious about the gameplay, perhaps you could upload the web version online.

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  • Impressive. Did you make/recreate all the graphics by hand or ran them through a filter of some sort?

    It looks very authentic as well. Small things. Like how the splash screen 'resets'.

  • Good concept, I see many of these games with very simplistic gameplay yet nice cartoony graphics. I wonder which target audience plays these games?

  • Hi busydude

    What about tablets for example? Won't you need a lot of extra art?

    I also noticed the resolution changes depending on portrait or landscape. Since the white areas are in a different place. This makes it only more confusing.

    Can't figure this thing out!

  • Hello.

    Ok so what should I use? I'm a bit confused. I'm thinking that to have a game fit on both 16:9 and 4:3 resolutions, you can use an 'aestethic' fill space to avoid black bars.

    Also, what resolutions do you guys use? Like 1280x960 or 720x540 or other..? Or do you create seperate games for mobile/tablet? So the graphics will load fast yet look good.

    I've read the Scirra article about resolutions. Do you guys use scale inner or outer? I don't understand which one to use as they both have their quirks.

    Thanks.

  • Hello,

    I created this game a few weeks ago. I was inspired by 'Rags to Riches' for the Commodore 64 even though I never actually played the game, but watched it on Youtube.

    Play 'Lousy Bum' on the Scirra Arcade:

    construct.net/en/free-online-games/lousy-bum-4780/play

    It's not a fully fledged game, more of a demo if you will, but I was curious as to what people think of it.

    - R

    P.S. If anyone knows a better way of updating the leaderboard.. currently it does so every minute. You only die in the game if you get driven over, and there is no ending to the game otherwise.

  • pinellos is totally right. I did as described and it works!

    My game 'Lousy Bum': scirra.com/arcade/adventure-games/lousy-bum-33827

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EpicRaid

Member since 13 Feb, 2015

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