EpicRaid's Recent Forum Activity

  • Hello, I noticed the menus on the top automatically open when you hover over them.

    I can't be the only extremely annoyed by this. Especially when having multiple tabs open, for example when you navigate back and forth from different tabs in the browser you navigate your mouse top down.

    For example, when searching for solutions, you will have different tabs open with forum topics. So I literally need to navigate my mouse AROUND the menus every time.

    Thanks.

  • Vultwo No problem!

    You certainly do indeed have a lot patience/persistence, my maximum concentration span is way less than yours.

    Anyway, I was wondering, will Apple allow you to revision the game or it just game over with the App store and won't they allow any more apps from you? Just wondering what their policy is like.

    I think Apple's requirements are quite hefty anyway, 99$ a year + a Mac computer. Do you own a Mac or..?

    So yeah, be careful with using patented names for your ingame goods.

    I'm curious as to how you will develop the game, keep us informed!

  • I didn't watch past three minutes, but what I've seen so far looks pretty awesome. I have never seen anything like this before, although I haven't watched many 'music' similar apps.

    Looks pretty intuitive, is it for mobile only? Going to be hard to read those small texts on the buttons!

  • Hi Vultwo.

    Personally I was expecting a more 'visual' game. This looks more.. I don't know, text based? I always prefer to see some sort of 'world' in which it all happens. Heck, it would even be fun to see a vault increasingly being filled with stacks of bills! (A là Payday 2) Could be same for the goods.

    Anyway, you could improve the looks further. Currently - that's just my opinion - it doesn't look uniform. For instance, the graphics of each drug are pixelated, and a bit smoothed. And your actual text; is always smoothed. To make everything uniform, you should choose either a total pixel style or smooth style. (I'd recommend the latter)

    Shouldn't it be spelled 'illegal' by the way?

    Now I may only look at visuals (that's just my thing) and I know it's hard to make things, especially UIs look good, but you might still want to improve it even further. I mean, you got those outer borders, transparency, outer glows, it could still all be improved to look more clear and professional.

    The second screenshot you posted '-10 health' now that looks better than the other two. You didn't use any borders on the text, and the backgrounds made sure you were able to use one solid simple fill color. Of course it's got less going on on the screen so it looks a lot more clear, but there you did it better.

    You can always look for samples of UIs on Google images or Pinterest.

    Also regarding the Apple guidelines, well, it IS a game about drug dealing so I can totally understand why they didn't approve the game. I don't know Google (Play) their policy, but I *think* they will have a similar policy.

    I think to get approved you could use 'code names' for each drug (e.g. 'Blue Magic' - winks at a certain movie), and make sure you avoid the word 'drug' and 'dealing' in the first place. Perhaps use something along the way of 'goods' or 'commodities' and 'trading'. So that you know, everyone KNOWS what it is, and what the game is about, but you don't say it literally. Replace the word on the second item of the first screenshot also.

    Say.. 'hustle' isn't that more of a term used to you know.. sorta beg for money? I'm not sure though. Just trying to put 1 and 1 together (the name of the game and the game itself).

  • I like the concept of the game. Although 'God's Eye' developers could use a course in humility!

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  • Hello. I assume you create all the art work yourself? It looks amazing. What's this daily games that you do? Is it part of one of those game jams? Still, some look pretty impressive for a game made in.. one day?

  • So yeah, obviously, you just use this icon:

    to insert the code, then type the username as it appears on the forum. Can't believe I just discovered that 10 minutes later.

  • I know this topic is 2 years old , but is there any new list for html5 ACTIVE publishers? Thanks!

    The post posted (just above yours) is probably the most reliable out there that I know of. Not sure if True Valhalla actually regularly updates the list though. Because that would be nice. All I know is that he created the list originally in 2015 or 2016.

    Also, what I'd like to see is a much more detailed list, could be anyone posting it, with details as to what kind of games they want/accept. Like; mobile, desktop or both, or native, and which audience they cater to (kids, adults, teens etc). Of course, quality of your game should always be top notch, but knowing which publishers have the highest requirements would also be nice for us 'newcomers'.

    I'm also very curious as to which publishers accept Construct 2 games, granted that we use a custom loading bar/splash.

  • This has kinda been puzzling me for a time now.

    Some users have a space in their name. When you hover over their user name, and look at the status bar in your browser you will see the space has been replaced by a dash, and to add to confusion the characters are all lower case. So how to reference someone? I tried adding the dash myself by you'll just get that '@ --' thingy in your post.

    Thanks.

  • Hey,

    Cool you checked out my game. Well, it's more of a demo than a full game.

    Yes the pedestrians spark a lot of interest, people who play the game like to see features like being able to rob them for example.

    What did you mean by 'signage' though? Like street signs.. or..? Same for 'pan handling mechanics'. You mean like panning around the screen?

    I like your idea about street performance. Of course, knowing myself, I probably won't work on the game anymore, since I tend to lose interest after it's 'complete' within a certain scope. Might be different if I didn't have to do all the programming myself, since I'm stil learning and regularly encounter - for me - infuriating issues. I do like to make graphics and game ideas.

    Anyway, it was mostly based on the game 'Rags to Riches' for the C64. I never played that game - did see footage of it - and when was inspired to make something similar but with a a twist of course but the same goal; make money from a bum to a wealthy person.

    Yeah about robbing and sueing, this game is probably suitable for 16+ or something for a specific audience. Although there isn't any actual visible violence in the game.

    I don't know about any similar games like this one. I figure this one alone is hard to find if you were looking for it, since it's not promoted, popular or otherwise known outside this topic and the Scirra Arcade. Well, if you type in 'Lousy Bum' in Google the game does get listed on the first page, lol.

    One guy called 'MO SALAAH' said he set the highscore of $8,096 as a guest. That's quite impressive and if anyone is up for it he asks that someone try to beat his score!

    - R

  • Hey, just wondering, what's your personal background in developing games? Have you worked on large projects similar to this before?

    Myself I am basically still 'new' to making games, although I started creating ideas for games at a very young age. It wasn't until I came across HTML5/Construct 2 that I was actually able to build games. I tried Flash before, but Actionscript or any coding without WYSIWYG editors are just not for me.

    3 or 4 years to create art is indeed a long time. I don't know your situation, working, married etc, I'm just saying these two things alone can hinder you from freeing up some time to create (art for) the game. :P

    Time IS money as they say. Anyway, I hope you can find a good audience, I use an adblocker so I won't be seeing any ads anywhere. Word of mouth is probably the best advertising you can get.

    Oh, and don't forget to add 'chem trails' to the ingame ship, lol.

    - R

  • I like the idea. Navigate, fly, explore, land, adventure. Make sure you watch the scope of the game, that's a common pitfall, at least for me, but it looks cool so far. Just need to work on the graphics. But I assume they're placeholders mostly.

    Ah, just watched your Kickstarter page. $80,000 is a lot of money to gather. Actively looking for pledgers will be an important task the coming days, if you ask me. I wish you and your team the best of luck!

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EpicRaid

Member since 13 Feb, 2015

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