hertles's Recent Forum Activity

  • I'm trying to make a qte system kind of like the lost odyssey. It should create the sprite "perfect" when square is clicked while timer is greater than 0.8 seconds, and create the sprite "too early" when square is clicked while timer is less than 0.8 seconds. But for some reason, when hitting in the right time it creates the "perfect" and "too early" at the same time.

    That's how I made

    I use the LiteTween behaviour in this program, if you need the capx file I would gladly post a link

    I'm still learning, any other tip for my code would be great!

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  • It worked guys, thank you very much for the effort to help. Thanks to Igor's project, I managed to do it and to make the app without check every tick.

  • If you mean that you can keep pressing space then block it out with a variable condition, var=0 and then set var to 1 when you press space.

    I'll try, thanks!

  • Sorry for not making myself clear. Yes, what i meant is that pressing the key space multiple times triggers the action multiple times instead of just one time.

  • Sure

    fex.net/s/mrxyml7

  • I'm so sorry guys. I've been out for a while. Here it is the source file, but I did it in construct 2 r280...

    fex.net/s/yvdf5ot

    I'll have a look in Igor file and also see if I can make the same thing in construct 3

  • I'm new. I'm trying to make a quick time event like Gladius (ps2). But when i press the key, it triggers multiple times instead of one.

    here's what i've done so far:

    in pink is the pointer, in dark blue is the places I hitted the key

    light blue its the +5 score hit area and red +10 hit score hit area

    I hope you guys understand what i'm trying to ask :'-(

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hertles

Member since 10 Jun, 2023

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