I'm trying to make a qte system kind of like the lost odyssey. It should create the sprite "perfect" when square is clicked while timer is greater than 0.8 seconds, and create the sprite "too early" when square is clicked while timer is less than 0.8 seconds. But for some reason, when hitting in the right time it creates the "perfect" and "too early" at the same time.
That's how I made
I use the LiteTween behaviour in this program, if you need the capx file I would gladly post a link
I'm still learning, any other tip for my code would be great!