Hasan999
Thanks!
It works great! Is there a way to set a radius so only blocks in that radius are pushed away?
Thanks again!
You only need to set another name for each item that you want to save. So you set another localstorage with another name with another value. Then if you want to do something with that localstorage, you only need to insert the name of the right localstorage in the command.
I hope that helps
Every tick:
-Set text: "Score"&Variable
For the health bar it should be the same.
I hope I could help!
Hi,
How do i make something like a pressure wave from an explosion that goes in all directions? I have an reactor block and when it gets destroyed it should explode an push every other block away.
I tried it with force but that doesn't really work in all directions.
vybr
I thought of his Vungle plugin before. It costs 25$ :/
I think will try it
I want to add rewarded video ads from AdColony or Vungle to my game.
I found out that I could use the cocoonjs plugin for that but I don't understand how to use it. Can anyone explain how to do it?
Or is there another easier way?
briggybros
Ok it works but it has one problem.
The sound has almost no delay so the sound doesn#t stop for a second. Is there a way to slow the For event down so it increases only 1 time per second?
zhroguexe
Thank you all really much I'll try it!
Is there a way to "scan" every single letter in a textbox and then create an event where it compares the letter that is "scanned" at the moment. I want to try to make a program that generates a code like this "-*-*" and for every "*" it should make a sound and for every "-" it should stop for a second. The program later should be able to generate different sound combinations.
Thanks
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Thanks for your help.
I will try to use the other android exports. But my last app did work with crosswalk and cordova.
There is a setting in the project properties "Pause on unfocus".
You should try to turn that on if it isn't.
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I re exported it now but I still have the same problem.
Any other ideas?
Member since 17 Jan, 2015