aquadijoib's Recent Forum Activity

  • You should take a look on the Vungle and AdColony plugins from cranberrygame. I already tried them and they work great.

    Unfortunately they cost money.

  • LittleStain, antares330,

    Ok I'm now able to add an item to an array and set the amount of the item and the animation frame to the value in the array. Now I would like to be able to add more arrays or make the array 3 dimensional so I can actually have more than one inventory (to make chests for example). For that I have to improve the way the slots work too I think. Because at the moment every slot has it's own instance variable that tells the game where the value is stored in the array.

    I'll put in a link with my capx so you can get a better understanding from what I mean.

    Thanks for your help!

    https://drive.google.com/open?id=0B7r2W ... UFaRUY5eVE

  • Thanks LittleStain, antares330,

    I already searched on Youtube and the Scirra tutorials. I can't find anything that really helps me.

    Actually my problem is to save the item ID and the amount in an array (I don't have much experience with arrays) and let the game automatically put the items in the next free coordinate in the array. Also I have problems with setting the item slots to the stored item and the amount.

    Thanks again!

  • Can anyone help?

    Thanks

  • Hi,

    I would like to add a Drag'n Drop Inventory to my game. I already tried different things but i can't get it to work properly.

    The inventory should have slots where the items are put in and the player should be able to move them in there. I also would like to have a limit of items in one slot so it puts them in another one if one is full. Just like in Minecraft for example.

    If someone already did something like that it would be cool if you could attach an example capx.

    Thanks for replies!

  • Thanks really much!

    It works now.

  • Hi,

    I want to create a Filepath for my program and it should look like this (This is what I tried): NWjs.AppFolder&"Data"&"Test". But this only creates one Folder "DataTest".

    So i want to create a Folder in the AppFolder that is named Data and in that Folder a Folder named Test . I already read the instructions from Scirra but that only shows how to create one Folder.

    Thanks for your help!

  • When you put them in one Container they should spawn all together when one of the objects in the container is created. Also they should all go to the new position when you set a new position for one of them.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I think you should put them in one container. That's a in the properties of every sprite.

    I hope that helps

  • You shouldn't use the bullet behavior for that. The bullet behavior just shoots an object in one direction. That's why it floats off the ground.

    You need to use the Pathfinding behavior. So you let the enemy find a path (If the player's position is changing then every tick) and then you let the enemy go along the path that it found. It should find the player like that

    I hope I could help!

  • Kirya

    You could save much data in one LocalStorage if you seperate it later with the mid(text,index,count) command. Text is where you get the value from.

    index is when you have "10 20" as value then if the index is 1 it means the 10. Then count means how many characters you want to get.

    Example:

    Value from LocalKey (Key): "Hello World"

    Seperate it and put that in Variable2:

    Variable2-> Set Value-> mid(WebStorage.LocalValue(Key),2,5)

    With that code the LocalKey: Key will be seperated and the word World will be put in the Variable2.

    I hope I could help a little

  • Hasan999

    Thank you really much for your help!

aquadijoib's avatar

aquadijoib

Member since 17 Jan, 2015

None one is following aquadijoib yet!

Trophy Case

  • 9-Year Club
  • Email Verified

Progress

10/44
How to earn trophies