Force is normally used when you want it continually for a period of time.
What you are looking for is impulse, which is like a sudden jerk/impact.
And here's an easy way to do this, in your case:
[Reactor] On Destroyed, then Action:
[Blocks] Set Impulse at Angle:
Value: 5 (something from 5 to 10 would be a great impact force)
Angle: angle(reactor.X, reactor.Y, block.X, block.Y) this will make the blocks go in opposite direction from the explosion
Let me know if it worked.