Hayes2D's Recent Forum Activity

  • Wait so is the scrap actually going behind the walls or I it being broken by the wall? A screenshot would really help me fix the issue as they’re all psychics objects already, nothing should pass.

  • Happily, I’ll check it out tonight.

    So I’ve been thinking on how best to fix your issues:

    Make regular scrap blocks unbreakable. It’s not needed this early on.

    Reduce scrap pile respawn to 5-10ish seconds. As normal scrap is going to be unbreakable it won’t be needed until later on when I can explain it in dialogue.

    Still can’t make my mind up how to best explain the magnet toggle but I’ll think of something.

    Thanks again for the help!

  • Thanks for sticking with it! Did you see the scrap blocks on the other side of the wall? I'm only asking because if you hit a wall too hard the blocks break. Also, the scrap pile works like that, take a look at this gif twitter.com/0Hayes2D/status/1154869224206217222

    If anything is happening differently to how I've mentioned would you be able to screenshot it for me?

    The idea with the scrap pile is that it spawns 1 scrap every 20 seconds so if you only need a couple of extra scrap after breaking them you don't have to reset the level. Again, that one isn't explained in game I'm just hoping to lead the player into discovering it when the levels get a bit tougher.

    I might however be overlooking the fact that new players like to slam ScrapBot around while learning the mechanics. Could do with watching some live demo's/video playthroughs xD

    Thanks again for playing! Means allot to see people tying the game out, especially in this early state.

  • It is toggled on by default but here's the control list from the itch.io page:

    Controls

    Touch/Mouse:

    Move: Hold left/mid/right

    Magnet Toggle: Tap ScrapBot

    Keyboard:

    Move: WASD

    Magnet Toggle: Space

    Gamepad:

    Move: Left analogue stick

    Magnet Toggle: A

    I'll probably have to add something about the magnet toggle in the dialogue. I was just hoping to avoid it until it was required so I don't overwhelm the player with tutorial text. Maybe my best bet is to disable the toggle until a more appropriate time. What do you think?

  • V0.021

    • Level 2 is now completely playable!
    • Added level complete dialogue to level 1 and 2
    • Added new dialogue triggers
    • Fixed camera zoom
    • Slowed camera fade
    • Minor tweaks to level 1

    I'm trying to keep everything nicely on the difficulty curve so If you find anything progressing at the wrong pace please do let me know.

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  • Small update today, you can now use the menu's with gamepad and keyboard!

  • SuperScrapBot V0.018 out now!

    Following some much appreciated feedback I've:

    - Increased dialogue speed

    - Added skip/next buttons to dialogue

    - Increased magnet range

    - Made scrap sparkle

    - Trimmed dialogue

    - highlighted key parts of dialogue

  • Super ScrapBot is a game about a little magnetic robot. Use your magnetic hull to solve puzzles, beat bad guys and save the day!

    The game is still a work in progress so lots of feedback is incredibly appreciated!

    Check it out at: hayes2d.itch.io/superscrapbot

  • Here’s my process of moving from a mock-up to final assets that can scale to any screen size.

    Need an artist? Email

  • Exploring styles and themes before settling on The Hidden Doubloon! A pirate themed memory puzzle game.

    If you need help finding that perfect look for your upcoming creation, get in touch at

  • Hi Folks, just a quick update to let you know we have an opening to take on more freelance work. If you need help finding the perfect look for your game send us an email to

  • Awesome work cant wait to see the next ones...

    tarek2 Thanks! Glad to hear that I have helped. Slowly working on the next episode though this one has been difficult to find the time for.

    Very good questions, to vaguely answer: Go as large as your target system specs can handle. When creating mock-ups I'll typically use the target screen size so for most desktop games 1920x1080 works however mobile/tablet is a completely different story as even the ratios can differ greatly.

    Another thing to consider specific to construct is finding the right canvas size for the assets.

    I'll should be able to answer all your questions over the next couple of episodes. However if you do have any more specific questions feel free to email me (contact info at ).

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Hayes2D

Member since 16 Jan, 2015

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