Hayes2D's Recent Forum Activity

  • “A gauntlet and his shepherd”

    Finding the right style doesn’t always have to start with level concepts.

    Need to find the right look for your game?

  • Find out more about my design process with episode 3 of my art direction series.

    If you need help finding the right look for your game get in touch at rob@hayes2d.com

    https://youtu.be/xtIRmWJzWnY

  • Episode 3 is now live! In this episode, I take on all your feedback and work on adding it to the chosen concepts.

    As always, I love to hear your thoughts and questions!

    https://youtu.be/xtIRmWJzWnY

  • Some games can have an unlimited number of potential styles, working from concept to final assets I can help find the perfect look.

    Email

  • Here's what I made in those last two videos:

    If you need help finding the right look for your game get in touch at

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  • It’s taking me a little longer than usual to find the time for editing and VO this week which has put a bit of a delay on episode 3. So to hopefully make up for this, here’s a preview of one of the mock-ups I’ve been working on for episode 4!

  • Parabens obrigado.

    Thanks!

  • Episode 3 is recorded! They’re messy but very important.

    In this stage I take on all the feedback and see how it works with the original concepts. They are a little rough around the edges but they’re perfect tools for creating the next stage of mock-ups.

    Voice over and editing still remain so I'll keep you folks posted when I can.

  • Hi 0Hayes, I watched the first episode last night, very impressive. Your concepts all look great. I never really thought of doing digital mock ups before - I'm pretty much a pencil and paper guy, although I do use google for reference images - but I think I might try this (using GIMP) for my current project. Even if it's just for the level's colour pallette.

    Good luck with this series.

    stevecameron Thanks very much, really appreciate you took the time to watch it. Nothing wrong with pencil and paper! I might have done the concepts in Photoshop but the important part is the designing. I've even used my white board before for some very initial ideas.

  • Hey Folks,

    If you've ever wanted to know more about my process when designing a new style, check this series out:

    Episode 1:

    Subscribe to Construct videos now

    Episode 2:

    Subscribe to Construct videos now

    Get in touch at rob@hayes2d.com if your game needs a new look!

  • cool!

    but you may want to think about changing the control scheme for that game.. it's very strange! I can't quite figure it's out and not very intuitive!

    jobel Haha I forgot to give you a heads up about that one. Those are just designed for touch controls but I will be adding a few more options once I move onto that stage.

  • well I think tiled assets is good to go over, tilemaps and repeating backgrounds. Also if you do anything with blend modes that would be super helpful as it relates to gamedev to achieve certain "effects". My students are all art students learning about gamedev. thanks!

    jobel That sounds good to me. In that case they will probably be interested to see how I do the water/acid/lava.

    You can test the current game out at: http://hayes2d-superdungeonescape.bitballoon.com/ (with said effect)

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Hayes2D

Member since 16 Jan, 2015

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