Hayes2D's Recent Forum Activity

  • Hey all,

    I'm working on bringing my game GATE http://www.mwsGATE.com to google play and I'm wondering what the best practice is when it comes to exporting. I presume cordova is the best export option, but from there I'm not sure. I used cordova for the iOS build.

    Also, the game uses admob and leaderboards so it obviously needs support for those.

    So by best practice I mean that it has to support those features, perform well and be as streamline as possible for rapid iterations.

    Thanks for the help!

    Rob Hayes

  • Thank you! Would you be able to help us out by sending a review on the app store?

    Thanks again =D

  • GATE is out now on the app store! Check it out for free at https://itunes.apple.com/gb/app/gate/id960357237?mt=8GATE

    What is GATE?

    Gate is a game of fast finger reactions. Guide your finger through and endless stream of gates earning medals along the way!

    The controls are simple to learn, place your finger on the square and the countdown begins. Move your finger around the screen and aim for openings in each gate, hit a wall and its game over. Every gate that your finger passes will award 10 points. Watch out as your points increase because so does the speed that the gates move and the rate they are created!

    Every 100 points the milestone is market with a refreshing change of background colour. And from 500-10000 points there are 16 medals to unlock!

    If you’re enjoying GATE or have anything you would like to suggest please, send us a review over on the App Store!

    Check out the launch trailer: https://youtu.be/QfqNavWoSe0

    Website: http://www.mwsGATE.com

    Twitter: https://twitter.com/MadWizardStudio

    Facebook: http://www.facebook.com/MadWizardStudios

    Tumblr: http://madwizardstudios.tumblr.com/

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  • Colour me impressed! That's a hell of allot of sprite placement makes allot of sense making them animation frames like you did. Gotta save a fair bit of memory. Though I'm going go with plane ol' tiles with a bunch of set dressing and some effects for my latest game microbe.

    http://madwizardstudios.tumblr.com

    [attachment=0:2e9ncx72][/attachment:2e9ncx72]

    [attachment=1:2e9ncx72][/attachment:2e9ncx72]

    Thanks for the help!

  • I'm trying to find a method for how these bellow examples have textured the edge of a custom sprite/tileset/etc. Obviously it could be done by manually placing sprites, but this just doesn't seem realistic, it also doesn't explain how the middle sections could be achieved.

    Anybody got any ideas on how this could be done?

    Check out the examples:

    • Airscape
    • Example game

    I know engines such as ubiArt and unity are able to do this using a custom polygon method, but there's nothing like this in construct. And considering the last example is from constructs homepage, you'd think it possible.

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Hayes2D

Member since 16 Jan, 2015

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