Pigpud's Recent Forum Activity

  • If not, is there any downside to having lots of them? Like twenty? Thanks!

    Tagged:

  • I would use a variable that would track if the player has saved any data then base the actions off of that.

  • Been working on a game for a year now.

  • Ahh okay! Thanks Dop!

  • What is the purpose of this?

    Is it just for organization or does it have some feature I'm not aware of?

    Sorry if this is a dumb question...

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  • There are plenty of examples in the example browser.

  • Worked! Thank you Igortyhon! :)

  • I'm getting this error message when I open the animations editor...

    Error report information

    Type: unhandled rejection

    Reason: Error: Cannot read properties of undefined (reading 'Da') TypeError: Cannot read properties of undefined (reading 'Da') at Tz.b_.Da (https://editor.construct.net/r379/projectResources.js:2258:155) at Q5a.Q2b.Da (https://editor.construct.net/r379/projectResources.js:2123:207) at Q5a.Q2b.Da (https://editor.construct.net/r379/projectResources.js:2128:410) at sy.g.J.fc.UP (https://editor.construct.net/r379/projectResources.js:2118:106) at editor.construct.net/r379/projectResources.js:2114:473 at async window.bpb.ld (https://editor.construct.net/r379/main.js:2984:436)

    Stack: TypeError: Cannot read properties of undefined (reading 'Da') at Tz.b_.Da (https://editor.construct.net/r379/projectResources.js:2258:155) at Q5a.Q2b.Da (https://editor.construct.net/r379/projectResources.js:2123:207) at Q5a.Q2b.Da (https://editor.construct.net/r379/projectResources.js:2128:410) at sy.g.J.fc.UP (https://editor.construct.net/r379/projectResources.js:2118:106) at editor.construct.net/r379/projectResources.js:2114:473 at async window.bpb.ld (https://editor.construct.net/r379/main.js:2984:436)

    Construct version: r379

    URL: editor.construct.net

    Date: Tue Mar 12 2024 14:47:13 GMT-0500 (Central Daylight Time)

    Uptime: 22.4 s

    Platform information

    Product: Construct 3 r379 (stable)

    Browser: Chrome 122.0.6261.112

    Browser engine: Chromium

    Context: browser

    Operating system: Windows 11

    Device type: desktop

    Device pixel ratio: 1.25

    Logical CPU cores: 16

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/122.0.0.0 Safari/537.36

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: no

    Supports highp precision: yes

    Vendor: Google Inc. (AMD)

    Renderer: ANGLE (AMD, AMD Radeon(TM) Graphics (0x00001638) Direct3D11 vs_5_0 ps_5_0, D3D11)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_clip_control, EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_conservative_depth, EXT_depth_clamp, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_polygon_offset_clamp, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, NV_shader_noperspective_interpolation, OES_draw_buffers_indexed, OES_texture_float_linear, OVR_multiview2, WEBGL_blend_func_extended, WEBGL_clip_cull_distance, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_polygon_mode, WEBGL_provoking_vertex

  • Looks great!

  • Hello all,

    I have been developing a 16-bit game in C3 and have been doing all the art in the animations editor since I started development simply because it is such a simple yet powerful drawing tool. It has all the features needed to create any pixel art and I haven't found myself ever artistically limited by it. The only thing I feel that would be very useful to have would be a dithering brush, something like this:

    The image above is from the drawing program Kirta.

    So I am just wondering: will we ever see a dithering brush in the animations editor?

    I am aware that there are plenty of pixel art programs meant for pixel art, and that most people don't use the animations editor for creating art in it, but I am determined to use it for my game.

    I'm not unhappy with the animations editor and by no means am I expecting it to be some full blown program that has tons of features or anything, but having a dithering brush would be a nice feature to have.

  • Did you check the angle of the Tiled backgrounds? that can affect the jump through sometimes.

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Pigpud

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