Aher0's Recent Forum Activity

  • G'day all, I'm Aher0

    my favorite games are dungeon keeper, skies of Arcadia, and sonic adventure battle 2!

    i hope one day i will be good enough with AI to program Britain's first mech warrior to take down Japan and America! YOSH!

    never viewed another persons official introduction, so i'm blagging for rep.

    i'm here with train to game, and if anyone asks, no its not worth while, just pay for construct 2, unity, 3dsmax and update windows op yourself!

    soon i will be in a position to host my own programming team, i'd love to make a fallout game that doesn't just have a world of nothing.... like borderlands.... love how Raze had code for the biggest world map on 1 disk, and would love to hack things like GTA. :,( bless those who made naruto mods

    if you want a pkm showdown, write me and i shall destroy u... also 27, so bite me world.

    My philosophies include the human race is just a bunch of smart monkeys, roll on the techno age, be yourself, and those who watch and comment are probably jealous!..or arogant.. (i doubt intelligence exists, past ones knowledge of useless facts... we all die someday, so BUILD even flight is possible! People are to lazy and caught up in meaning-less life to consider it....really if there are aliens, why the hell would they come to the planet of the apes.....rant over) Alex

  • sorry majin buu, again i hate add on's... mostly because im a retard and they never work for me. Do they work for you?

    #Ian Harlow. this question is SOOO vague...

    like is it a pkm example, where the enemy picks a skill based on conditions

    or a rts example... if this is the case you need priority variables, (massive ball ache) if i finish my DK example, I will add a cap x to show it, otherwise i just spam a timing system, which rarely helps unless specific conditions are met

    like majin's example, you could have an enemy condition where if the enemy has distance < 200 to a player projectile: perform "roll"

    then you would need something to judge the enemies direction, and the angle to roll at

    using the "distance" function you can say if player distance to enemy is > 200 use fire (but u need charging effects so it doesn't troll the ability)

    or if your happy with the enemy just using the fire ability constantly... im guessing no, but there are great scirra games like this <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">eg Bit dungeon) http://www.kongregate.com/games/KintoGames/bit-dungeon

  • #CBelle need to know how to post cap x!!!! the only advice i can find is to ask a moderator... and no link

    #Sandvich 725 I tested this out, guessing you are using the rts example, my first advice is add a keyboard object, and have:

    T is down, right mouse button clicked, cursor is over "enemybase/blue" event

    (ok not fully tested, but the right click function is already taken, and can mess with the example code for moving so on other right click events, u may have to add an additional inverted(T is down)...mostly as it has a new move to function)

    create a new sprite, like a targeting sprite, with pin behavior.

    on click (Tis down etc) spawn targeting sprite to object enemybase/blue

    "targeting" on created pin to enemy base

    then add friendly base turret acquire target "targeting"

    make sure the "targeting sprite is destroyed when the tank is, else the friendly turrets seem to just pick the spot the "targeting" sprite remains at

    hope this helps, again, how do i upload cap x!!!! I'd bother to test everything if i didn't have to re write code in text

  • made a card game, more specifically shit head... (pardon the language) not seen this one since neo pets..(depressing)

    the trouble is when you can't go, you must pick up.

    I made it so on "pick up" touched "empty" is set

    on "empty" set each card overlapping the "pile" is transferred to your hand. got it so it doesn't overlap with a function to...

    (err i hate functions... thats the answer isn't it.... i tried it and c2 crashed so still goina post)

    ...move a placement cursor. this works if there is no end to the loop, but stops the game.

    If there is a condition, even a "pile" has nothing overlapping event. it just stops after removing 1 card

    construct 2 seems to be powerfull to a certain extent of logic... you can see y i re frame from using unity if i get these problems in 2d

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  • got a problem, the easiest way to phraze a question is to post an example

  • i will do, this will be great. i can see how epic it would be to use spriter, actually the first question i asked on this forum was how to merge spriter with c2! ... no1 answered lol.

  • is spriter the program from steam? I got it but never really used it in favor of the art from construct 2... shame there's no way to rotate individual highlighted parts from the drawing scene. it would make the animating so much easier

    also in construct, you should be able to say, animation is playing frame 1 set variable to 3. eg:

    animation frame x (wherever 1/3 is) set variable to 3

    animation frame x (wherever 2/3 is) set variable to 2

    where you choose to set it is up to you to get an equal balance

    this will not use the time event, but will be sooo much simpler. I think if there is a specific time, construct 2 uses milli seconds, so the event requires exact timing. even 3ds games have frame errors

    i used spriter once, and couldn't figure out how to transfer the animation to c2, so gave up basically.

  • personally i use make layer invisible, and disable solids (on have a on layer visible event)

    (by this i mean have an event for each layout visible/ invisible that sets things on the layout to solid enable/disable)

    so when you (if its an rpg style map movement system) on collision with the next layout sprite, make the current layout invisible, make new layout visible and then set position of player.

    made a good town to wild game with this, also transfers to battle system layout lovely, while holding the players current location! (ps disable player movements if u are using it for a battle system)

    i got bored so like most things went into making something else after.

    hope this helps

  • ok spamming for my achievements. if anyones interested, dungeon keeper gold and alien earth can be downloaded for free, i havn't got the link, but search on you tube.

  • thanks bud, really clever. hopefully this will improve my ability to map directions

    I added a goal and it works perfectly

    I was using physics and a circle polygon on the ball. I'm so excited to transfer the code and see how it goes.

    i never thought i'd be planning to make a football game

    this puts the code on par with developers, you have my respect and gratitude. If ever i can return the favor I will

  • hello all. I watched the maze runner the other night (and the second one which was terrible) but i was flooded with memories of a pc game Alien Earth!!

    now i want to make a similar sort of game, and welcome all puzzle ideas/art work/ map design / item ideas / character ideas / music / voice acting and what ever we decide is a good idea!

    I am happy to put this baby together, but spent the entire evening creating sprites and planning a basic concept

    For those who are unfamiliar with Alien Earth, its a rts game, point and click and item combining (kind of like resident evil/fallout/ elder scrolls. with enemies that shoot, and psycho kinetic abilities later on to add to your weapons

    ANYONE who has plot ideas is welcome to share

    So far, i want the game to begin with amnesia (caus y not) like the start of the Maze runner, starting in a lift. Then out into town 1, where everyone came through with the same conditions.

    my plan so far, is that NO--ONE is aloud to leave the town, as large monster animals have poisons that make people violent(zombies).

    upon a friend getting bitten by a creature, the town locks (him/her) up and you overhear them thinking about throwing (him/her) out of town.

    obviously a cure is thought to exist as a rare plant out of the town. And being the protagonist you decide to sneak out at night to find it.

    the wilderness like the start of Alien Earth will consist of problems that items can solve.... This is where your input will be appreciated!

    to get the ideas flowing, i figure for weapons, something like a knife can be found in the town (needs a plot to that story) and if you have a stick, a spear can be made, thus increasing your range. Also, like fallout, random items, like glass bottles litter the wilderness - bottle plus hose used on an old car = bottle of gasoline

    bottle of gasoline +rag = Molotov

    Molotov+ fire (lighter i suppose) = good weapon for distance combat

    the mechanics will be, touch.. so move to position touch, pick up item on touch, search dead enemy (for items) on touch. So it can be made into a phone game easily.

    At this stage i don't need gun ideas (unless you can think of materials to create one!)

    i was hoping for a cut vines to progress, blow up rocks to progress, find chemist to convert plant (perhaps gaining the ability to do this in your inventory)

    i have menus made, that checks positions to add new items. And if a (conversations) script was developed, I'd look for voice actors ... no money in this till it reaches a Beta stage at the minimum

    hoping for the story to advance into a slum town, once you can open the main gate. and eventually lead you to the reason you were given amnesia

  • add a branch condition to the every x seconds (press b when the event is highlighted), like player is jumping. this may throw the time off a little, but you could reduce the time till it seems right.

    so every 6 seconds + player is jumping = spawn enemy

    or

    every x seconds +player is falling(inverted) = spawn enemy

    this would stop it from spawning while you are falling.. but without testing it, im not sure how frequently it would spawn

    ps(u might not need the branch condition, just another condition (press C) but its good if you want to test construct 2's mechanics)

    hope this helps, if not, write me and i'll make it, and test out a solution

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Aher0

Member since 1 Jan, 2015

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