Aher0's Recent Forum Activity

  • Yeah man. Should be easy.

    As long as you have the selected word appearing.

    The text box you click on to type can be reset.

    Set it to inactive when timed out, so you need to click it again before the typed words are acknowledged..

    Just need to start the timer when the text box is clicked.

    The word selection..... I have basic ideas. Like add individual words to the code with a random number selection to define what word appears.

    Ie if 1. Text =word

    If 2 text= true

    Ext

    Bit long winded. Plenty of easier ideas I just haven't trained with

    Without construct next to me I can't test. But there is a text comparison option, also option to ignore caps...... Use the manual or I will write tomorrow.

    As an interesting side note, you could use the text to speech to train people with a new language! Gd idea bro

  • In town, can't test it. Use the manual, there is a way, might be limited choice without a plugin though.

    Or you could just every tick set image to mouse.x.y

  • I did something simular.

    Just have a new layer.. have it invisible until required. That way it can continuesly update information. If there is a death clause disable it when the layer is visible.

    Alternatively if you insist on a new layout. Have an array to store global values so you can easily transfer them.

    Just use load layout . Careful on going between layouts tho. It will reset everything apart from values stored in the array or on an object with persist behaviour. Global variables can be called on separate layouts. But it only works on a fluke for me :/

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Simple answers

    1 when the ball hits a cannon. Destroy it. Have each cannon with a turret behaviour. And activated on collision with the ball. Just set it's target as the next cannon.

    2 have bullet aspect on the ball. On collision. Set speed to 0. Rotate cannon overlapping the ball to next cannon. Rotate the ball to the same angle as the cannon. Then set the speed again.

    Complicated ideas.

    If your using physics on the ball. So it's like donkey Kong country where there is a drop. Its more of a case of trial and error for the cannon placements.

    You could also set the centre of gravity to the target cannon. The ball will stop when it arrives in till you set the next target

  • Couple of things. Try a different time map to see if the problem is persistent.

    Also try coppying the time set onto a different tile map. Just in case the problem is something to do with the save file of the tileset.

  • looking at it.... after the power cut, literally ALL the maps didn't save. :0

    the assets for grass are there, so you can probably see where I was going with grass and stone graphics. I also have houses trees fences walls buildings ect .... a lot of free art to be used,

    if anyone has good tile maps to share please do!!!!

    disclaimer. I can only pay money if this game can be sold. this may take a year however.

    note. sprite work and tilesets can be paid for depending on quality (its a respect system, if you work I can pay)

  • just for reference. I want a jumping scheme involved. I made one, but enemy hitboxes were difficult for other layers.... I gave up. I will implement r0j0's like I said soon.

    I get 3 months for this a year, would appreciate feed back/ advice/ enemy ideas/ skill ideas

    I do have a skill map made, but its not complete. updates later

  • bear in mind I lost 4 hours of map work, this is an updated game from the last. it has no hud, tutorial, or story.

    I will upload the previous as well.

    new one has space to attack and skill on "1" (only in the first house) with a "rat"

  • I made a basic version. Basic missions to upgrade set skills and aquire weapons (so Quincy can be used).

    A map. Some enemies..... I was going for a bandits attack early game with progression to helping them later for stealth skills.

    Points needed to progress in a set class. Access to the town. And implimemting of the skills are yet to be done

    Basicly learning new layout transferring/teleporting for houses slowed me down....

    Anyhow. Left Turkey had to work in UK again. Now I'm in Turkey again and I've been making an ant game, I'm back! in the c2 world!

    Thank you everyone for support. I have so many ideas to work on.

    I'll release a beta at some point. If anyone wants to help with graphics or skill ideas I'd credit!

  • Try an extra layout as a hud with parallax 0,0. Have the dark hue for the water as a screen wide blue hue. Then erase a triangle of vision.

    Every tick set the angle to the sub angle. If you need effects on the water, add this separately

    Additionally you can change its opacity, so the deeper you go the less opac it becomes.

    Only trouble is when the sub isn't centre screen..

Aher0's avatar

Aher0

Member since 1 Jan, 2015

None one is following Aher0 yet!

Trophy Case

  • 9-Year Club
  • Email Verified

Progress

10/44
How to earn trophies