Aher0's Recent Forum Activity

  • must have physics behavior, even if its a bouncing bullet to stop.... use the "Is Sleeping" event for the objects physics

    add global variables "reload"+"count" , a ball instant boolean, and a variable "stop"

    Is Sleeping : set ball boolean true

    while ball on layout , "stop" =0 :

    -------- boolean = false :

    -------- boolean = true : +1 to GV"count" +1 to "stop"

    GV"count"=GV"balls" : set reload to 0

    Reload = 0 : spawn ball position x,y, +1 to GV"balls", set reload to 1

    this should keep a track of whats on the stage, and you can easily have the "count" shown in a text box... if your thinking of 300 balls

  • double check its on the layer GUI as well, sometimes its an easy mistake to make

  • a bit rough, and can lag on laptops.

    I'm working on a star fox based game. start just with a racing, upgrade until a plane, join the army, or fight as fox on foot.

    this is a demo of how battles will work, in my opinion is plays like a game in itself.

    https://www.dropbox.com/s/uxrxxzzrb06pb ... .capx?dl=0

    (space to shoot, B to boost)

    so i finished it. now you can shop and upgrade

    https://www.dropbox.com/s/uxrxxzzrb06pb ... .capx?dl=0

  • thanks guys! actually i got lots of run time errors, but i think its because of multiple pick locations for the mouse running simultaneously, i was debating the how to forum, but i seemed to clean it up

  • maybe something rudimentall is wrong, i swear it used to work, i don't know what i did...

    (how is rudimentall wrong in spell checker)

    rudimental

    ruːdɪˈmɛnt(ə)l/

    adjective

    involving or limited to basic principles.

    *note used to have solid behavior like the rock*

    I've had similar problems before, even rpg maker gave out on obvious code... is construct just not powerful enough to deal with this scenario? or do i write incorrectly?

    https://www.dropbox.com/s/ugvb9skj2onl7 ... .capx?dl=0

    i had the pick up code written, but out of desperation i edited it to just alter text, to test it.

    if anyone wants to play this, i'd suggest moving the playerbase to the start, its based on a dream i had

    https://www.dropbox.com/s/3ucvlgjxhbdl8 ... m.png?dl=0

    if it works, maybe my computer just gave in (i did this all 2night, so maybe i'm tired). sorry if this is a boring read code problem, but i edited it to make it simple.

    i know redoing the whole code can fix the problem, but i bet i'll get a similar problem later on.

    G picks up, D drop items (one item, unless you overlap 2 things/ this will be a weight/str system later)

    *edit*i undo(ed) the steps and saved at the point before i tried making the mouse follow the cheese, my cpu usage spiked to 99% (maybe because i left the game on) now it won't save(is still attempting). I doubt i'll ever make a full (good) game at this rate. Soon i'll get a new computer, whats the best hardware to have? *i updated my driver software recently* this is exactly why i leave unity alone...

  • fantastic! thank you for speedy responce

  • French? I will write gently

    do not use family. it is not the right time

    add image points to the green body, pin head legs and arms

    every tick set green body to bullet position only

    if it has to tilt to look good, add a new sprite, everytick set angle green body to the new sprite (have new sprite above door/porte 2)

    i think you are making a different game, this is an example? if the limbs are guns for a ship, they will still move individually if you need them too.

  • so if player walks on switch it goes on, OR if a rock is over the switch it goes on..

    i think i've seen this before in the manual, but couldn't find it again sorry... especially if its obvious

    at the moment it needs both conditions to be true, or just one object overlapping

    to clarify i have on overlapping Var=1

    on overlapping X Var=0

  • i made a card game... well so far its just one player...

    i made all cards separate and had them in a family "Deck". have a boolean on the card "picked".

    on draw (or on click) pick a random instance of a card where "picked" is false,

    add it to the hand and set it to picked=true

    for the face value, either have a variable (1-13) for each card. just add it to the family, and add it as you go.

    heres my capx https://www.dropbox.com/s/oonwtbo0ajprx ... .capx?dl=0

    as an addendum, your shuffle animation looks sick (pardon the game name, if you kno it you'll forgive me)

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  • https://www.dropbox.com/s/3ij1mxcumouem ... .capx?dl=0

    all it is so far is claim and dig, the priorities need tidying up.. . otherwise you must wait or set them prior to running. however i feel the check surrounding tiles code is bound to be useful to someone

    , i will work on it more

  • i know, bad amnesia based games don't end up explaining things. great amnesia games(plots) have a massive twist after you think you learnt the truth.

    i was thinking something like cloud atlas, where humans are the food source. you are either a human rejected as bad meat, a human that was saved, but has no memory as there was nothing before. (ooh I like that, a cut scene with flashes of memory as you are pulled away and wires detached. might be a good starting point for instant wtf reaction to start with a sub agenda in your mind)

    honestly its an open topic for better suggestions. its something that can only really be done with a ton of resources.

    at the moment its just a few maps that need improving and a ton of random sprites. i'm working on a few other things.

    this idea would be my main task if it was planned out fully. (or the first level, any input increases my productivity)

    start: in water blurred vision

    2nd: water removed fall to ground. with perspective 1st person (just pictures)

    3: flash of red to signify pain, and glimps of tubes being removed

    4: glimps of being dragged

    5: noise / urgency, background blurred speech

    6:flash of a face telling you something

    7: doors close

    when awake, in a lift birds eye view, 0 clue, items to collect/ bandage yourself (a medical system introduced.. ooh like what you eat to heal! its made from people)

    then lift to overworld, others not sure on how they came to be, some born, some came from the lift. like fallout, and the vault to some extent

    maybe venting gas from the underground facility is what makes animals venomous. Maybe people are converted to energy, and Aliens harvest us beneath our own noses, this thing writes itself. i'll add more as i think it. if u think its sounding more interesting? seems a shame to make a comic, but i'm a good quick sketcher

  • epic ta

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Aher0

Member since 1 Jan, 2015

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